Arma 3
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[RHS] [ALiVE] ALTIS: COMBAT SHOCK
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
577.920 KB
4 Jan, 2017 @ 7:51pm
5 Dec, 2017 @ 6:03pm
9 Change Notes ( view )

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[RHS] [ALiVE] ALTIS: COMBAT SHOCK

In 1 collection by Lord Reefer
COMBAT SHOCK
11 items
Description
Introduction

Altis is experiencing a clash of world superpowers. The US Marines and Army are stuck in the south, Russian VDV and MSV in the north and plenty of insurgents in between. Your objective is to assist your faction with the conquest of the island, by completing difficult tasks and harrowing missions. As the armies of the world clash over towns and military installations, be vigilant of IEDs and suicide bombers -- they appear when you least expect them.

Features

- 3 playable sides (USA, Russia, Insurgent)
- Sub-factions for each side ( US Marines, Army, CDF Paras, VDV, MSV... etc.)
- Dynamic warzone spawning
- ALiVE task generator
- Full support options for USA and Russia
- AI squad member and vehicle spawning at base

How To Play

Tasks are generated by the ALIVE interface. Press the Menu button on your keyboard and select automatic task generation, as well as the preferred hostile faction. The Combat Support menu is complete with transport, artillery and different types of CAS. Each faction's base has a correspondingly coloured flag. The flag allows for recruitment of AI, the spawning of vehicles and virtual arsenal.

Note: Altis is large, so the initial loading screen usually takes a few minutes. Please wait, don't panic.

Dependencies

- RHS AFRF, USAF and GREF
- ALiVE

Special Thanks

- To the creators of the Virtual Vehicle Spawn script and the Bon's AI Recruitment Redux script.
9 Comments
=MUPPET= 13 Mar, 2024 @ 6:44pm 
Any chance of this being refreshed and updated to include 0.5.6 RHS assets?
Thank you.
GooD Man 24 Feb, 2023 @ 11:47am 
can you add Headless client for this mission and ace mod version?
Lord Reefer  [author] 23 Jul, 2021 @ 6:38pm 
@Ava ALiVE has deprecated the Insurgent faction. The commander module would need to be changed, to their new name.
Ava 16 Jul, 2021 @ 12:46pm 
Is it normal that independant factions have no groups on map? Is there a way to create them ingame as a commander of faction?
Lord Reefer  [author] 19 Mar, 2018 @ 4:02pm 
Oh, which place did you spawn at? I think I may have put the spawner on the flag on some of the respawn points.
Lord Reefer  [author] 19 Mar, 2018 @ 2:55pm 
THEN PAY WITH YOUR BLOOD! In all seriousness, are you sure you're not standing in the vehicle spawn, and the spawn crushes you?
Chamberlain.G 14 Jul, 2017 @ 7:34pm 
Is there a way to download this as a mission template?
Lord Reefer  [author] 13 May, 2017 @ 7:53am 
That is a really good idea. I'm going to look into how to do that. Meanwhile, I recommend you check out the other maps. Altis is by far the least optimized and has the least frames. Takistan, Cherarus and the Sahrani ones, especially. More bang for your buck, in terms of performance.
Ultimus_Romanorum 12 May, 2017 @ 1:18pm 
Could you put a kind of slider to allow intensity tuning please? After recent changes my laptop has slowed down to a crawl and your mod has become unplayable due to overload.
And I really liked your mod.