Take On Mars

Take On Mars

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Item Type: Modification
Dependencies: Standard
File Size
Posted
Updated
10.840 KB
5 Jan, 2017 @ 4:22am
23 Nov, 2018 @ 8:58pm
4 Change Notes ( view )

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MicroFood

Description
Changes Food Items to be Micro-slot compatible
(Shrinks their slot icon)

NOT compatible with:
Saves created BEFORE/WITHOUT the mod loaded.

For smaller samples (soil, gas, rock) try:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1572619949

Known Issues:

- Beef Stakes are INTENTIONALLY not shrunk to a microslot. Seriously guys where the realism in that?
27 Comments
BravoAlpha101st 13 Feb, 2024 @ 10:16pm 
mod doesnt work
Myst Leissa  [author] 17 Jul, 2019 @ 3:42am 
@Irena - although I haven't tested as much - I believe "growing" fresh potatos counts as spawning for the purposes of reading the config files - but that may or may not work because Honestly I'm not sure if it caches the individual items or all the configs at load. Still Try growing fresh potatos in a prespawned enviroment - it MIGHT let them shrink.
MitsukiTakeda 17 Jul, 2019 @ 1:22am 
So if I wanted to do have the food in smaller slots in Campaign, I would need to spawn brand new food in missions that require it. I could also just run a scenario that it works with, that's brutal like the start of the campaign. Good to know how it works. Thank you.
Myst Leissa  [author] 16 Jul, 2019 @ 11:19pm 
Also @Irena - The Thing with the mod is it doesn't effect "already spawned" food from campaign maps - and will not go into effect on Multiplayer Maps until the map is regenerated (by starting a fresh save) This is due to the fact prespawned food is technically already "saved" in the map files and thus can't be edited by simple config edits - in order to change these values I would need to edit each scenerio of the campaign individually. It's a side-effect of playing the campaign - you technically are loading someone else's (namely the dev's) save instead of starting a fresh one.
Myst Leissa  [author] 16 Jul, 2019 @ 11:10pm 
@Irena A. Petrova - It's not designed to shrink the icon itself - that's handled by the inventory slot - all this is is a config file change to allow the larger items to fit in the smaller slots (regardless of size). Also the only things this particular mod shrinks are potatos, water packs, and other vanilla Foods OTHER than beef steak packs (try reading the desc if you don't understand beef steaks :P)

Note: it will /NOT/ work with modded foods - so if you have botanist or some other food adding mod they won't be shrunk - that's not something I can control though as the author of the individual mod would have to edit their slots. Vanilla Foods except for beef are fully supported though. Beef Steak was already a small slot item. And All Slots were shrunk exactly 1 size (for foods this means micro slots in most cases)
MitsukiTakeda 15 Jul, 2019 @ 4:29pm 
Nysch, stuff doesn't shrink down in most situations. Only specific scenarios allow the stuff to shrink. I even did a brand new manned campaign and it still didn't work.
Tenera 8 Jul, 2019 @ 3:48am 
Thank you very much for your efforts!
Myst Leissa  [author] 7 Jul, 2019 @ 11:56pm 
I also did the robotics campaign for you - since I wasn't sure which rover you meant - note that I haven't tested the robotics one because I've never had an interest in the campaign mode. If it doesn't work first try restarting the campaign and if it still doesn't work let me know. Although this is a controller mod it may not update until you restart - the truth is I don't know. You can give me feedback if you wish on the speed mod page: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1796409526
Myst Leissa  [author] 7 Jul, 2019 @ 11:26pm 
Eurkea! I got it this time this one triples the base speed and raises the accel to match the cheat mode (without applying the "uber" trait to the engine)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1796393332

I'm also going to make one that does x5 but that'll be a minute to create.
Myst Leissa  [author] 7 Jul, 2019 @ 11:03pm 
Actually I'm going to take another crack at this I may or may not have forgotten to save my mod before attempting to test it :facepalm: