The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Brimstump
   
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37.871 KB
5 Jan, 2017 @ 7:56am
5 Jan, 2017 @ 2:15pm
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Brimstump

Description
NEW: Brimstump has now been replaced by our full mod pack "MoreItems":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=840951225

This is our second Afterbirth+ mod, this passive is an alternative version of Brimstone, Brimstump.

It's Brimstone but only when at full red health. But be careful, it permanently replaces normal brimstone when picked up.

If you find any bugs, please leave them in the comments.

Thanks!
20 Comments
toasterkittens 3 Nov, 2021 @ 8:01pm 
i feel like it should be azazel brim
Slug 15 Jun, 2021 @ 3:13pm 
bro you need to name it "RIMSTONE" (real thing)
Zero 26 Sep, 2017 @ 4:17pm 
u need after birth plus
Fish_BallG 31 Jan, 2017 @ 11:26pm 
not work :(
Ya boi  [author] 12 Jan, 2017 @ 9:29am 
@patatifique We have a pack of items releasing soon, this will include working itempools.
Patatifique 12 Jan, 2017 @ 7:28am 
since they had the possibility to edit tiem pools, can't wait to use this one
Shyster 8 Jan, 2017 @ 11:23am 
at first i thought this would give you the azael brimstone
Tzomby 8 Jan, 2017 @ 5:15am 
hey I found these - EntityLaser.ShootAngle - in another mod ("brimBomb") and it creates a brismtone laser with properties like position, direction, lenght, rotation, and more prob. just if you wanna know :D
Maximemoring  [author] 8 Jan, 2017 @ 4:19am 
@Kartana Or whatever tear your other items provide you.
@Sabres297 That's the point, similarly to Horror Babylon, it is usually a good idea to at least fill yourself up with soul/black hearts, while ridding yourself of red hearts to basically permanently apply the effect. In this case, it's just not necessary to rid yourself of red hearts and instead just need to protect them.
@zomby2511 Actually, we have no way to track when Isaac specifically picks up a collectible, so we can't "cancel" the pickup if the player already has brimstone.
Ya boi  [author] 8 Jan, 2017 @ 1:20am 
@zomby2511 Because we're adding regular Brimstone to the player and then taking it away, this would just break our script. We can't add the Brimstone "effect" to the player as it simply does not work, if it did however, yes regular Brimstone would overwrite the effect of Brimstump. But as of right now, we're quite happy with Brimstump destroying regular Brimstone as an intended effect.