Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

101 ratings
Moor In Hell
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Last Team Standing
File Size
Posted
Updated
11.275 MB
6 Jan, 2017 @ 9:06am
6 Jan, 2017 @ 9:06am
2 Change Notes ( view )

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Moor In Hell

Description
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Moor In Hell

Moor In Hell is a Last Team Standing map which is re-skinned version of everyones favourite map, Moor. I hope you guys enjoy this addition. - Tosh
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Notes
If you would like to try out the map yourself after installing simply type in the console using the tilde key (`) open LTS-MoorInHell_p

Map is currently on the Brotherhood server.

Map is best played with ambient sounds on and your graphics set to the highest they can go.

This was an old project that I abandoned and threw up a screenshot of reddit and people liked it so I've made it from scratch but I did it quickly so if you catch any bugs or glitches please hit me up with a message.
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Maps included:
AOCLTS-MoorInHell_p.udk




Popular Discussions View All (1)
1
28 Mar, 2017 @ 11:29am
.
Kaya
41 Comments
TOSH  [author] 21 Jun, 2019 @ 2:05pm 
low
PeptoBismol 21 Jun, 2019 @ 12:38pm 
i can offer pocket sand, a dime, and an empty Dr. Pepper can
TOSH  [author] 21 Jun, 2019 @ 12:11pm 
fiddy bucks
PeptoBismol 21 Jun, 2019 @ 9:35am 
petition to rename map to "No Moor Room in Hell"
Dark_Pontifex 13 Jun, 2017 @ 6:45am 
like the map. you could add more gore and corpses tho
TOSH  [author] 22 Apr, 2017 @ 1:58pm 
Thank you lads
Homeless (Len) 22 Apr, 2017 @ 11:30am 
Map looks really good. good work :)
Medieval 18 Apr, 2017 @ 4:32pm 
this is fucking awesome
TOSH  [author] 23 Jan, 2017 @ 10:12am 
There's a guy called Maci who did this for his duelyard map but it was perfectly square so it was flush, problem with when we tried it for my map is the actual water actor is a huge square, it dosen't fill in onto the map in a certain way and then it's not flush on a map like moor.
Pleb 23 Jan, 2017 @ 9:52am 
shortly i am saying that making lava (ground object) and giving it a going up animation (same as to damage trigger box)