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The other shot would be the basic R-type rapid shot that would probably be a longer range standard vulcan.
Lastly, if you got adventurous, you could make variant special shot weapons for working with the forces, such as the red, yellow and blue lasers if you can get them to work.
Addressing the stats of the ship itself... I'd recommend that you make them in line with the rest of the R-type ships so they can be upgraded.
I'll figure whether there's any way to resize the inventory model (esp. in hangar screen) in the meantime.
There's no work around for that, is there?