Portal 2

Portal 2

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2 Buttons -> 1 Toggle output plus Multiplexer
   
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4.675 MB
20 Jul, 2012 @ 7:26am
28 Sep, 2012 @ 8:16am
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2 Buttons -> 1 Toggle output plus Multiplexer

In 1 collection by cyron43
Fun maps
21 items
Description
Escort Alpha did a great map with a funnel grid (among other things).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=77002109
After seeing this I realized I'm missing something in my circuitry collection. Two buttons handle one toggle output. Well here it is.
Also this grid made it necessary to add a kind of multiplexer. One button can connect up to 8 items only. We need more here.
The connection list (~ means influences...)
PBlower -> F1 (the one in the circuit)
PBupper -> CD (let 1st cube not drop automatically)
F1 ~ B1
B1 -> L1
L1 ~ R1, R2, R3, LC1
R1 -> F2-F5 (1st row of funnels)
R2 -> F6-F9 (2nd row of funnels)
R3 -> F10-F13 (3rd row of funnels)
LC1 -> F14-F17 (4th row of funnels)
4 Comments
N-Sunderland 31 Jul, 2012 @ 7:05am 
That's quite true :)
cyron43  [author] 31 Jul, 2012 @ 7:03am 
Generally yes (I call it resetable hold gate btw). This map however is a rebuilt and I wanted it to resemble the original as far as possible. I find it kind of fun to float in mid air and press a button depending on my actual height level. :-D
N-Sunderland 31 Jul, 2012 @ 6:52am 
Wouldn't it be a lot simpler just to have one button activate an "infinite power generator" (as Geneosis puts it), and have the other button activate an angled panel to turn it back off?
Geneosis 22 Jul, 2012 @ 4:27pm 
Oh, well I never showed how to demultiply a signal, but I supposed that was quite evident X) And also some maps from other players in the Map Creator Tools probably show that ^^
And about the toogle button, that is an alternate method of "infinite power" generator ;)