RimWorld

RimWorld

2,657 ratings
Conduit Deconstruct
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
134.346 KB
8 Jan, 2017 @ 3:59pm
15 May @ 12:47pm
23 Change Notes ( view )

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Conduit Deconstruct

Description
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time.

With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the "Place Conduit" tool) but also designate mass amounts of conduits to be deconstructed.

It is a very simple concept that I believe will be very useful to players out there like me.

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FEELING GENEROUS?

[ko-fi.com]

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OLDER VERSIONS:
All versions of this mod can be found at the link below.
GitHub: https://github.com/TheWireLord/ConduitDeconstruct/releases

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Compatibility/Save Game:
This mod should be compatible with ALMOST all modded conduits.

This mod has not seemed to cause any issues with any known mods. (Will update if any are found.)

This mod does NOT require a new save game! It should work just fine with any current saves.

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Side Note:
This is my first mod I've ever created..ever. Please feel free to leave ideas and comments.

Special Thanks:
To the friendly people over at the RimWorld Discord server for helping me out with this mod!
To T-REX for lending me a hand in the B18 update!
To TrashedDT for cleaning my code and helping add support for his Industrialization Mod!
To GanjaMan [NL] for keeping mod alive while I was away!
To JiaRG for making it possible for me to add support for other languages.

Links:
Ludeon Forums: https://ludeon.com/forums/index.php?topic=29320.msg295906#msg295906

GitHub: https://github.com/TheWireLord/ConduitDeconstruct/releases

Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=838336462
382 Comments
Not_Rick 18 minutes ago 
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Mr. Fives 20 hours ago 
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