The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

59 ratings
Interesting Apollyon
   
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8 Jan, 2017 @ 7:12pm
12 May, 2018 @ 9:45pm
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Interesting Apollyon

Description
Apollyon is just Isaac but with Void. I aim to fix that!

Here's what I did:

- start with 1 black + 1 soul heart (no red)
- +1.0 damage from default stats
- +0.1 speed from default stats
- start with Chaos! (minus the cosmetic effect and free pickups)

I hope these tweaks make Apollyon a little more interesting to play than...Void Isaac.
32 Comments
Whilo 19 Jul @ 10:29am 
Apollyon still has the chaos face
artophobia1 13 Feb @ 11:43am 
as a chaos truther, this made me genuinely main apollyon for diffrent reasons than just design. from the bottom of my heart, thank you :smile:
pasajero 8 Feb @ 3:07am 
What was the reason to add Chaos? Like, it has lore sense because he's a demon or something like that?
Zion 25 Sep, 2024 @ 2:03pm 
remove that silly troll face now!!!!!
ГорохПиписька 13 Aug, 2024 @ 5:35am 
I liked this mod, but I liked that it had chaos in it. So I went into the mod folder, went into the code and crossed out the lines with chaos :)
abrahamliraalejandro 24 Nov, 2021 @ 3:42pm 
this have a little bug, when you pick up a card or a trinket whit the mod, apollyon have a boost in their stats, it is broken
dreams of rainfall 15 Sep, 2021 @ 8:05pm 
chaos has the stupid grin for me, the item pool effects, but no free pickups. please fix it
Berdly 27 May, 2021 @ 4:18pm 
this works with rep?
Weedybird<3 22 May, 2021 @ 1:08pm 
I love what you've done with the character changed but I think Apollyon should have red health. Not for difficulty but more for the isaac comparison. I always saw Apollyon as the flip version of Isaac since Isaac's gimmick is re-rolling for a better item, it would make more sense for Appolyon to be an exact copy of Isaac but instead aim to consume the items with void instead (chaos and the small stat boosts add to this alternate Isaac but maybe reduce the damage to .5)
warmCabin  [author] 13 Apr, 2020 @ 6:02am 
Thanks for pointing that out. It's been a while since I worked on this, but iirc, I actually let the items spawn from Chaos, detect them, and delete them in code. I'm guessing they exist just long enough for EID to pick up on them.