Arma 3
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Wave Defense / Maxwell [CO4]
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Stratis
Tags: Tag Review
File Size
Posted
Updated
1.764 MB
9 Jan, 2017 @ 11:23am
17 Jan, 2017 @ 5:03pm
6 Change Notes ( view )

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Wave Defense / Maxwell [CO4]

In 1 collection by Machi
Machi's Wave Defense
2 items
Description
Currently WIP!

What is working right now:
-AI Spawning and Waves (Scales with playercount, the next wave will start after 60 seconds)

-Buying Weapons (Spawned next to the player in a weapons crate)

-Buying, placing and removing defensive military Buildings (Spawned 3m in front of player)

-AI takes over the base when every player is dead (Player respawn timer is 30 seconds, enough for the AI to capture it)

What isn't working right now:
-Probably lots of bugs, tell me if you find any in the comments section

Known issues:
-Players or objects dying decreases manpower
-Can't remove placed buildings
-The AI currently does not use vehicles
-The host gets extra system chat messages, this will be removed once I've ironed all the bugs out

Balancing:
Probably needs some work, altho it is currently balanced in favor of the player, kill rewards or prices for various items will be adjusted later on.

What I want to add:
-Write AI spawning script to make the wave size the same as the current manpower *DONE*
-Players being able to buy vehicles (might add this, don't know if it'd be a good idea)
-Support requests (artillery, CAS, etc.)

Current state: Early ALPHA