Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like it.
It's much more complicated than that. I was attempting to reduce the punishment and tension of this game without affecting difficulty but Firaxis designed things so most/all things are closely tied to difficulty.
For you to fully understand where I'm coming from it would probably take an entire day/week's worth of writing and reading essays to communicate multiple things in full detail but I don't have the patience to do that now or any time soon. I don't expect anyone to have the patience to sit through this either.
So i can confirm that the boost are applied to the troops in the field of battle, where it matters. :)
So it is possible it is working in tactical missions, but just doesnt show on an existing LW2 game.
As for the kit, the light vest could probably do with a bit more health for LW2, as the basic Nano-Vest now has a health of 3.
With my current understanding the stat boosts should no longer conflict with any other mod. If anyone is willing to test this mod with LW2 I'm interested to know if the stat boosts work at least.