Reassembly

Reassembly

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The Trianic Raiders
   
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734.564 KB
13 Jan, 2017 @ 10:01am
19 Mar, 2017 @ 8:01am
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The Trianic Raiders

In 1 collection by 𝄈𝄈 Husk 𝄈𝄈
Husk's Lore Faction mods
4 items
Description
In Transition Phase!

Quick description
Welcome to the Trianic Raiders, a faction lost for a purpose, and in a world far stronger than their once great past. This faction is balanced to be on par with vanilla factions and serves as a early game enemy for players to fight against. The faction is based around a brawler style similar to the crystalline, and have a multitude of different hull blocks. I plan to add more ships and misc componenets in my off time so changes will be frequent for a while. Other than that, any suggestions are welcome and pls use splinters graphics overhaul mod with this.

About the Trianic Raiders
This mod adds 42+ blocks to the game as well as the fleets. Early game this faction needs to stick in groups and protect their asteroid bases from more stronger factions to ensure survival. Overall your stations should be your main fleet constructing units and defenses. At the 2000p mark is where Trianic ships start to show strength in close to mid range combat depending on the weapon choices on the ship. The Trianic have a diverse weapon arsinal allowing for all sorts of ship roles to ensure victory.

Hope you enjoy any feedback is appreciated.

Faction stats

(1-100 50 being the vanilla factions average balance)

Faction Power lvl-56
Faction Relationship-Aggressive/Hostile
Faction Components Palette-Large
Faction Primary Colour-White/Red/Yellow
Faction Strength-Speed and a diverse weapon palette
Faction Weakness-Is not overall as strong as most other factions, also lack any proper end game weapons, forcing quantity over quality.

Long lore
- See in collection


Short lore

The Trianic Raiders were once more than a simple organised pirate group. Hailing from the planet Trianic long ago.
The Trianic Raiders were once apart of a great ancient empire in the days of old, acting as rulers rather than savages. However the great empire collapsed in a great conflict, and the world they once inhabited was left scorched and abandoned. From the conflict the Trianic people escaped in a mothership named Rzal out of the their home galaxy.

Long after traveling in deep space, the mothership collided with a large asteroid in the lerdentium system and quickly became unstable. Through what was almost the end of their species came determination to live, and with effort much of the Trianic survivors were able to escape the critical ship.

With nothing to go back to, and no place to mourn the lost, the remaining people vowed that one day they would rebuild, and take revenge. But as time went on this goal quickly disappered along with any history of their past.
Now what remains is a society bent on living at what ever the cost. Only the strongest will survive? will you?

This mod was created with the help of TTFTCUTS Reassembly web development kit (RWDK)
Highly recommended for faction mods.

Popular Discussions View All (2)
4
1 Apr, 2017 @ 4:23pm
Ideas
𝄈𝄈 Husk 𝄈𝄈
0
13 Jan, 2017 @ 11:57am
Balance
𝄈𝄈 Husk 𝄈𝄈
14 Comments
𝄈𝄈 Husk 𝄈𝄈  [author] 7 Feb, 2017 @ 12:23pm 
My Own Shadow- You are right this can happen, though im assuming he has only a few. I will say that if you have alttered vanilla or bigger map mod, always put them under the other modded factions. The fact alot of people still dont know this is just astonishing to me.
𝄈𝄈 Husk 𝄈𝄈  [author] 3 Feb, 2017 @ 2:56pm 
-Added a sniper class weapon to the faction, is long range but power hungry
-Added a small Bolter to allow for some extra fire power for small builds
𝄈𝄈 Husk 𝄈𝄈  [author] 22 Jan, 2017 @ 8:15am 
-Added multiple different drone launchers
-Edited multiple stations and designs to use said drones
𝄈𝄈 Husk 𝄈𝄈  [author] 21 Jan, 2017 @ 12:38pm 
Just fixed the p cost and energy usage of the mega plasma bolters along with the MK4 heavy plasma bolter. Surprized no one saw this pretty severe error. Also changed the Trianic Stronghold MK1 to be larger than that of the standard bases.
Kaizon 21 Jan, 2017 @ 8:15am 
Damn
𝄈𝄈 Husk 𝄈𝄈  [author] 21 Jan, 2017 @ 6:45am 
Epsilon_Q- Yea it's a bug which still exsists and is pretty much completly random.
Kaizon 21 Jan, 2017 @ 4:16am 
Oh if it's a common thing then nevermind I just had it where I would spawn in and leave to go collect Resources and return to find that the spawner no longer exists.
𝄈𝄈 Husk 𝄈𝄈  [author] 20 Jan, 2017 @ 7:16pm 
Radium_bullet-Hello again, and yes they aren't Insta kill ufos. This was made to be balanced and be on par with vanilla factions, and other mods of mine and others. They are made mostly to be a early game faction to build up off of, so that later players may take on the stronger factions.
Radium_Bullet 20 Jan, 2017 @ 7:10pm 
I haven't quite played as them yet but I've played against them, and began playing as them. Overall interesting faction, and at least when playing against them they aren't OP UFOs or anything.
𝄈𝄈 Husk 𝄈𝄈  [author] 20 Jan, 2017 @ 6:13am 
Epsilon_Q- The spawner dissapears? Tell me in a bit more detail. I know that reassembly has got a bug where this happens, and i have no way of fixing my self.