Crusader Kings II

Crusader Kings II

132 ratings
Faster Threat Decay
   
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Tags: gameplay
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561.037 KB
13 Jan, 2017 @ 8:18pm
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Faster Threat Decay

Description
This mod simply changes the minimum and maximum threat decay from .21% and .4% to 1% and 2% respectively, so you don't have to wait decades to be able to go to war again after taking a large amount of land.
Coalitions are ahistorical but I can see what Paradox was going for, countries getting jumpy and trying to defend each other if you get too crazy to discourage players from blobbing everything in sight from the get-go
the vanilla decay rate however is too punishing and results in a lot of wars that simply don't make sense, like The Muslims jumping in to defend The Vatican or even your own religious allies deterring you from declaring wars for several years after peacefully vassalizing a large amount of land via diplomatic decision(s).








33 Comments
asdfjkasfhjk 13 Feb, 2022 @ 11:44am 
I have 12% threat level, even though 125 kingdoms made an alliance against me. Stupid game
Bimbimbim 19 Aug, 2020 @ 7:15pm 
how to use the mod?
Fine  [author] 8 Apr, 2020 @ 9:23am 
you can also just disable threat entirely from the rule screen, which I've been doing. it doesn't even disable achievements. it's a stupid game mechanic.
Kord 8 Apr, 2020 @ 8:17am 
The thing I find stupid about threat levels, which hopefully this mod will help with, is that the coalitions are targeting the wrong guy. One of my vassals goes to war, gains some land, and my threat level goes up. Now my threat level is massive, but I'm not actually the one going to war. All my dukes are becoming superdukes, but there are no coalitions against them, just me. The coalitions are useless because they're targeting the wrong guy. Maybe with this mod my threat level from my vassal activity will drop enough for me to actually go to war myself.
falhxer 1 Jul, 2019 @ 8:55am 
Good mod, too bad i already started my megacampaign, but ill be sure to use in my next, good job.
Pilot2122 18 May, 2019 @ 9:42pm 
Coalitions I think are a good thing for the game. BUT the implementation by Paradox for it in CK2 was gravely poor.

I like this though, this mod is a step in the right direction, faster decay times just a bit, not an insane amount. All we need now are coalitions that make sense. For instance possible prestige hits and decays when in one. As well as making it based on religion, with needing. Also I don't believe counties, or duchies should be having empires join in against them in coalitions lmfao
Fine  [author] 16 May, 2019 @ 4:59pm 
sure
nlinzer 16 May, 2019 @ 3:19pm 
is this mode current save compatibal?
801 TTS Airbats 20 Dec, 2018 @ 9:21am 
@Massive Damage
thats the crusade of varna
it wasnet a coalition but an actual crusade under taken by the Polish king and some french volunteers.
ajacksonian 27 Nov, 2018 @ 3:55am 
My major problem with the coalitions is that joining one is an admission of weakness by those joining which should be a prestige hit up front, and a monthly prestige hit for staying in one (say a scaling amount to join based on realm title, plus a scaled amount per month based on same). When there is no direct contact by a couple of counties or sea zone and a county between those wishing to join and the threatening realm, then the cost in prestige should be astronomical and only available to rulers with the craven trait. As for those of another religion, that should have a piety hit to it in addition to prestige, and a hit to moral authority of the religion: your god(s) cannot protect you against this foreigner religious power. Threat level decay makes a nice part of this, so that those joining such pacts would have a chance to leave them faster because of those sorts of effects so until a better system is made, this mod helps to at least emulate that effect to a degree.