XCOM 2
155 ratings
Less Silly Lines of Sight[?]
   
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Tags:  gameplay
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16 Jan, 2017 @ 5:24pm
1 Change Note ( view )

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Less Silly Lines of Sight[?]

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
NOTE: Long War 2 has this change by default. People are also reporting LOS silliness with it, so this may not be an actual fix.

So you may have gotten shot by a viper through the ceiling recently and cursed Jake for not fixing his game.

The good news is that in Patch 7, Firaxis added an .ini setting to help alleviate this. By default it was set to true since presumably they weren't 100% sure about this being a partial cause, but after testing by the good folks of LW2, this mod sets it to false to help alleviate LOS issues.

(Will not fix 100% of all issues)

Will cause load times to increase since this disables the map generation utilizing multiple cores.

Credit goes to Johnny Lump for posting about this on reddit, frankly I'm just surprised I'm the first one to make this mod.
78 Comments
NeverLand 21 Jan, 2023 @ 5:59am 
makes absolutly no sense
khumak 30 Mar, 2022 @ 5:24pm 
Does this fix the issue that you can sometimes run into where an enemy you can target is no longer visible anymore once you blow up the cover he was hiding behind? If anything, shouldn't it be the other way around? I run into this the most often with squadsight where my snipers have a shot on an enemy that is in either half cover or full cover, so I grenade them to blow up that cover and give my sniper a better shot and now I can't see them at all. WTF?
kenanthebarbarian 25 Apr, 2020 @ 1:34am 
@RealityMachina Official ruling: WOTC compatible? (Sorry to pester you across multiple comment sections, but your mods are the shit and I want every single one I can possibly use.)
MrMister 20 Mar, 2020 @ 5:36am 
This works for WOTC I take it?
Crashdown 23 Jul, 2019 @ 3:49am 
So is this already included in LW2, since you mentioned them?
endersblade 22 Jul, 2019 @ 9:26pm 
It gets really irritating that not only does Advent do it, but your soldiers love shooting through solid walls. I don't know if it's just an engine limitation or lazy coding by Firaxis, but I seriously wonder why even put walls in the game at all if you can just shoot through all of them. And not just shoot, but SEE through them, too. I've had all sorts of wacky situations where there is absolutely ZERO chance I should be able to see an alien, but there he is. And then he takes a shot at me through the corner he's standing in, hitting my soldier on the other side of a solid wall.
Alyfox 16 Feb, 2019 @ 1:46am 
Im a little puzzled why multicore map generation would cause this problem :O
Morale -10 21 Oct, 2018 @ 11:20am 
love it, still am working <3
ArchAngelOsis 3 Feb, 2018 @ 8:35pm 
I had an advent MEC unit jump onto the roof of the building I was in...and then shoot through it grenade launchering 2 of my squad to vahalla, and seriously injuring another who died shortly after....Hopefully this fixes that bullshit...no damage to the roof by the way...
Oh for Fox Sake 31 Dec, 2017 @ 5:24pm 
It is hard to notice sometimes. maybe 1/20 shots fired do I actually see something strange. It's just that this time it was very noticeable. I guess I can just ignore it and enjoy the game for now.