XCOM 2
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An Easier War: Timers
   
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Tags:  lw2
File Size
Posted
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31.830 KB
21 Jan, 2017 @ 2:21pm
15 May, 2017 @ 7:59pm
3 Change Notes ( view )

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An Easier War: Timers

In 1 collection by RealityMachina
RealityMachina's Long War 2-only Mods
21 items
Description
Latest Update
Changed to fit 1.3's changes. It's much closer to stock LW2 since stock LW2 buffed the length of a lot of timers, with only a couple missions being changed now.

This is part of a series of .ini tweak mods I plan to upload over the next month or so, made as a bit of a favour to those who are finding LW2 just a bit too difficult and want to tweak specific parts.

This focuses specifically on mission timers, as you may know, mission timers are actually relatively unchanged from vanilla unless you happen to playing on Rookie difficulty. Since I know timers were a contentious debate back in vanilla, chances are there's going be a contentious debate re: their continued strict usage in LW2, so I figure I might as well cut to the inevitable end and save the trouble for everybody.

And if you're wondering why one would use this instead of altering the XComLW_Overhaul.ini file directly, this one is far less likely to get overridden by an update compared to Long War 2, especially if Pavonis ends up adding a major feature that requires a rewrite of XComLW_Overhaul down the line.

By default, the timers will be changed to have Rookie's additions (+4 turns) on all difficulties. To edit this, go to (wherever XCOM 2 is installed)\steamapps\workshop\content\268500\847425711\Config and open the XComLW_Overhaul.ini contained within.
40 Comments
Teppopups1 12 Jun, 2024 @ 5:00am 
Removing every turn reinforcements? Because if you extend the timers, you will face them as they are tweaked to the mission timers.
Inerael 2 Apr, 2023 @ 4:03am 
working with LWOTC ?
abuster 4 Jan, 2018 @ 7:56pm 
just go to youtube and search for "Xcom 2 - Long War 2 mod - Edit / Change Mission Timers" ... its a 3 minute video which will help you guys. just reloading the savegame to have new timers set wont help. you have to set new timers before you start to infiltrate
Koyotl 28 Aug, 2017 @ 10:55pm 
is there a way to just disable timers, i know i sound like a noob, but i am and i just want to have fun with this.
Mulqueeny 28 Jul, 2017 @ 1:08pm 
@RealityMachina , Any chance you know how to Remove the Avatar Project?
=[NK]= Col. Jack O'Neil 1 Apr, 2017 @ 9:21am 
Just follow the instructions on the other mod.

But yes, you could
Five Knight 1 Apr, 2017 @ 6:41am 
could i just disable true concealment and that would fix the timers?
=[NK]= Col. Jack O'Neil 30 Mar, 2017 @ 1:39pm 
Go into the ini for that and either delete the lines or add ; in front of the timers from that mod
Five Knight 30 Mar, 2017 @ 10:02am 
yes yes i have true concealment on
=[NK]= Col. Jack O'Neil 29 Mar, 2017 @ 5:01pm 
Are you guys using true concealment? That also edits the timers