XCOM 2
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Playable Aliens (LW2 Compatible)
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861.619 MB
21 Jan, 2017 @ 7:17pm
23 Jan, 2017 @ 6:15pm
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Playable Aliens (LW2 Compatible)

Description
Long War 2 compatible does not mean Long War 2 BALANCED... because it won't be a very long war with Sectopods on your side, will it?

DISCLAIMERS:

If you're experiencing crashing, delete the config file C:\Users\YOURNAMEHERE\Documents\My Games\XCOM2\XComGame\Config\XComEngine.ini, then try again. Worst case scenario, you can rename the entire config folder that the file was contained in and try again, but keep in mind this may reset your character pool. Make sure to UNSUBSCRIBE from the old PA file if you want to use this version.

Also, this mod has a slight conflict with Start Your Own Missions, which can cause the Rogue Operative mission research to function improperly. Building the units in the proving grounds should still work fine though.

Also also, don't use cover breaking aliens on Shen's Legacy mission. Most aliens can use the elevator, but any alien that breaks cover will, by extension, break the elevator. You have been warned.

Also also also, LW2 doesn't convert non-standard soldiers to three equipment slots, so I recommend this addon in order to make the utility slots behave properly. https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=931168573

Also also also also, NOT WAR OF THE CHOSEN COMPATIBLE!




This mod allows you to train a number of the Advent alien troops to fight for you. Currently it supports MEC, Viper, Chryssalid, Muton, Berserker... just about all of them. The MEC and Viper have well defined and unique roles, supported by custom abilities, while the rest are... well, you get what you pay for. The viper makes an excellent infiltrator, and the MEC is designed to take enemy fire while allowing other squadmates to get kills.

The ini file allows for modification of custom abilities and weapon damage; please see the extensive comments in XComPlayableAdvent.ini.

To train each alien race, you must complete the corresponding autopsy. Then, a Proving Grounds project will allow you to add individual alien soldiers to your barracks. If you just want to get the troops to play around, you can make recruitment free of cost in the ini file.

You can also research a "Contact Rogue Operative" mission, which will allow you to rescue a random alien defector from ADVENT custody, but this research requires a substantial amount of intel as well as research in Resistance Communication.

For all aliens, you can activate skins via a unit's character info screen by clicking the "New Costume" button. Appearance does not auto refresh, so you will have to tab to the next unit and tab back to see what you got. (If it keeps randomly selecting a skin each time you see the unit, just click the button again. The costume is based on gender, so if the gender says male, it will be stable no matter what.)

Activating skins requires modification of XComPlayableAdvent.ini, in the mod's config folder. Simply open said .ini file with a text editor and change the variables in the [PlayableAdvent.PA_Characters] section to 1 for all mods/DLC you have installed.

If you wish to modify any ini's, please start here: steamapps/workshop/content/268500/847605822/config.





Credits

* Main implementation and all aliens unless noted above and below: davidlallen and TheDreamer
* Original concept, mec and viper prototype: sgtcal10
* 3D modeling and animation: maclimes
* Berserker, release czar: Kriiden (funnyhalo1 @ nexus) Special thanks to Sernik and derBK for their assets and assistance in making the new custom abilities. Please consider following them and subscribing to their mods. Some Assets were pulled (with permission) from derBk's mod, A Better Advent. Thanks for that.
* Advisors: lucubration for abilities, vectorprime for modeling,
RealityMachina for missions, others at nexus and /r/xcom2mods
Popular Discussions View All (21)
24
11 Jan, 2021 @ 9:37am
Requesting WOTC Conversion assistance.
Kriiden
14
2 Feb, 2018 @ 9:11am
I can't find the file that can enable skins from mods and dlc!
Daftestdrafter
15
27 May, 2021 @ 10:08am
Need help getting this mod to work.
D9sinc
751 Comments
Pain 23 Oct, 2024 @ 8:44am 
i am happy thast i read the description i play wotc so yeah
Firenight 44 19 Oct, 2024 @ 6:49pm 
anyone figure out how you could make this WOTC compatible?
Big Brother Max 13 Dec, 2023 @ 9:27pm 
This mod works right with the LWC version?
We go together 14 Aug, 2023 @ 4:12pm 
The best thing that perfectly makes WOTC not necessary and proves that custom alien units just need surgery + proving grounds to actually be recruitable.

This should of been a ground-breaking for people.
Also how do you get the mod working?
Enable the mod via ALM > Go into the surgery tab > Dissect an alien for parts > Research the alien species further > Gain at least one proving grounds station > Use the proving grounds to recruit aliens.

Seriously though; this is so ingenious it could be used to make WOTC workshop content into non-WOTC Content.
Lordnightmare 26 Jul, 2023 @ 2:26am 
can we get this with WOTC?
RagingBlizzard 6 Sep, 2022 @ 5:36am 
greetings,so ive been with this mod 4 a while and ive noticed a few problems,4 starters the archon's Blazing pinion doesnt fully worked,the ability activates,the archon flies up,does the animation,shows where the shots will land BUT,when it is the next turn the shots that r suppose 2 land never arrives and thus no quadruple explosions happen.2nd-The berserker's shredding passive uggrade from promotions doesnt shred any armor as well as any type of ammo u epuip 2 em wont effect em,this effect also implies 2 the Gatekeeper,no ammo works on it as well as far as i can tell,The Andromedon is a bit weird as even though i moved it in cover it will tell me its flanked when its not.So the mod is alot of fun but i would rly like these issues be fixed please!
Spore Cannon 27 Feb, 2022 @ 11:03pm 
@Gamerhell Did you do the autopsies and check the proving grounds?
Alternatively, have you made sure that the mod is activated? You might have accidentally deactivated it in the launch window, though I don't know how likely that is.
Spore Cannon 27 Feb, 2022 @ 11:00pm 
@Gamerhell You did the autopsies and checked the Proving Grounds, right?
Gamerhell 15 Dec, 2021 @ 3:56pm 
Seriously, anyone that has figured out how to even get the mod working in the first place, how did you do it? Every time I load the game up with the mod it is as if the mod is not even there. I have no playable alien units, I don't see an option in the character pool to create any, I keep making new campaigns, can anyone help me?
Xx_yaoitron9000xX 3 Jun, 2021 @ 1:52pm 
how do they get better weapons? Aliens feel weaker at lower ranks without them