Starbound

Starbound

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22 Jan, 2017 @ 1:33pm
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Worse Weather

Description
This mod dramatically increases the odds of bad weather, including storms, sandstorms, snow, acid rain, and meteors.
Use at your own risk.
11 Comments
Impossible stunter 30 Dec, 2022 @ 7:49am 
are the meteors destructive? because i dont want to lose my new bunker i built
ezra 16 Feb, 2019 @ 6:18pm 
THANK you for making this, THANK you
CordialVillain 19 Nov, 2018 @ 6:59am 
Does this effect already generated planets?
Vanicko 30 Jan, 2017 @ 7:06pm 
I requested this on the modding forum and now its popular :D
Xaliber 23 Jan, 2017 @ 12:23pm 
Looks sweet. Is installing this a one-way trip? E.g. you can't uninstall without doing damage to universe/character.
bk3000 23 Jan, 2017 @ 2:43am 
Oh I thought you might also be adjusting the odds of planets having nasty weather too. Even without I approve.
bk3000 23 Jan, 2017 @ 2:42am 
Sweet. Back in when I started playing(Enraged Koala beta), your starting planet might have any sort of nasty weather. Combined with hunger(you started with no food) and temperature mechanics(sadly never returned except via mods)... dying was a frequent event starting out which made it all the sweeter once you advanced enough to reliably survive.

This was before the game went super casual on us.
Weyrling  [author] 23 Jan, 2017 @ 2:36am 
Mostly I reduced the odds of 'clear' weather by about 10-30%, and increased the odds of 'extreme' weather by a roughly equal amount.
You should see weather as well as a LOT more extreme weather.
For example, the moon biome has weather options of:
[0.7, "clear"],
[0.07, "glowingrain"],
[0.03, "meteorshower"]

70% of the time, you get clear weather.
30% of the time, you have 7% chance of glowingrain.
93% of 30% of the time, you have 3% chance of meteorshower.
97% of 93% of 30% of the time, you have 70% chance of clear weather, etc.

I reduce the clear chance and raise the meteorshower chance.
You also have more glowingrain, but mostly more meteors.

I forget exactly what I did, but probably something like reducing clear to 50%, and raising meteorshower to 23%.

So instead of a ~1/33 chance of meteors, ~1/3 of the time, you have a ~1/5 chance of meteors, 1/2 the time.
1% would be raised to 10%, but I'm not on my main computer so I dunno exactly.
Gloamlet 23 Jan, 2017 @ 12:45am 
Coolio, playa. I'll tell my friends to get it soon, this seems like a great idea. I always felt like I was missing out on meteors n stuff, but now I don't have to! BTW by how much does this mod increase weather likelihoods? Like are we talking a 20% boost or a 75% boost or what?
Weyrling  [author] 23 Jan, 2017 @ 12:02am 
I don't have a lot of time atm, but I'll think about putting a picture up, I'm not really sure how to properly demonstrate a change to a mostly random system though.