Total War: ATTILA

Total War: ATTILA

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thunder's_nomads.pack
   
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Tags: mod, Campaign
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68.260 KB
24 Jan, 2017 @ 5:42pm
28 Jan, 2017 @ 2:25pm
3 Change Notes ( view )

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thunder's_nomads.pack

Description
This mod was made to make Nomads a little more enjoyable for myself. This was balacened with my other mods. I still make changes to this at anytime to balance it out.

While i liked the new nomadic mechanics that CA put into Attila, nomads were not something i prefered playing thanks to my playstyle. This mod changes various buildings that nomadic factions have. This does include the Roman expedition from the DLC campaign.

if you are looking for changes to landed barbarians and not hordes, i made a mod here.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=801931366

on to this mod.

i tweaked many of the buildings to make playing as a nomadic faction more enjoyable while hopefully not making it too easy.

I changed the various "city" chain buildings to be cheaper when it comes food costs.(30 per tier). The Tanukids had smaller food costs, as such i left them alone. I also gave all the tier 2-4 "city" chains a hidden bonus replenishment. 3% for tier 2, 7% for tier 3, and 10% for tier 4.. The "city" chain also provide + 5 growth per tier.(max 20) This could probably be halved but i imagine most people dont stay a hoard long enough to get to the higher tiers. for now it will do.

I tweaked a # of the farms buildings to provide more food per fertility. For the most part, it is only a minor increase most just provide +5 per level. There are a few that increase my +10 per level. I wanted some of the farm buildings to be better per fertility level and others better at base food production.

I changed most of the buildings that increased your unit stats via armor, shield, weapon damage,horses or ammo. rather than 5% per level, it is now 10%.(10/20/30%) The exception to this is the huns. I didn't feel like they needed even more ammo, so i left that at 5/10/15%, but the other items are 10/20/30%.

I also changed the research rate to 10/20/30% for those respective buildings.

There were various buildings that i knocked the food costs down from 80 to 60. Others, like military buildings got their #s lowered. If some of the #s were already lower than what i would of put them at, then i left them as is.


anyways, let me know your thoughts. if i missed anything, messed a # up, or you think i should change something, let me know.
4 Comments
Frederick_William_of_Prussia  [author] 22 Apr, 2018 @ 11:03pm 
if you want to keep your hordes together without a penalty, find the edge of a province that borders one or more provinces. you can get 2-3 armies all within reinforcement range without the penalty.

i will agree the penalty is probably a little too harsh, but with all the buffs this mod provides, it might make it too easy to play as a horde.
Marshmallow 22 Apr, 2018 @ 3:57pm 
yeah it would, guess I'm too noob at hordes.
Frederick_William_of_Prussia  [author] 22 Apr, 2018 @ 8:41am 
that would make it a little to easy.
Marshmallow 21 Apr, 2018 @ 5:16pm 
How about kill the Rivalry trait.