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you know the rest. Focus, Strength, Dexterity bonuses
Focus - Percent Magic Item Damage Bonus (wands and staff)
Strength - Percent Martial Item Damage Bonus (melee weapons)
Dexterity - Percent Ranged item Damage Bonus (all ranged weapons)
I can set up the Claw unittype to have the "ranged weapon" identifier so if you invest in either Dex or Str, you can still get a damage bonuses. This would not require any editing of individual items. So it is possible to do this.
My throwing axes already do this, so it can be done. I was planning on setting up Claws, Polearms as well in this manner.
These are the possible percent damage bonuses - so yes, there is a way to boost wands and staffs in the same way
Percent Magic Item Damage Bonus (wands and staff)
Percent Martial Item Damage Bonus (melee weapons)
Percent Ranged item Damage Bonus (all ranged weapons)
Percent Melee Damage
Percent Ranged Damage
Percent Damage Bonus (physical, ice, fire, poison, and/or electric)
There is NOT a Percent Magic Damage Bonus effect like there is for Ranged and Melee damage. I thought you were referring to those.
So for example, if you wanted these changes in LAO 2, I would have to add the Dex/Stat stat changes to all of those items well. Not apposed to it, but I wasn't really planning on doing much more with that mod. This mod alone would not be able to do it.
I have been thinking about the magic item damage bonus as well. They are technically "ranged" weapons (well wands are in vanilla, I can force staffs to be), so they could benefit from a split between Focus and Dexterity as well.
It was an oversight by me, thanks for pointing it out!