Modbox
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High Rise Deathmatch
   
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10.132 MB
27 Jan, 2017 @ 11:17pm
11 Jun, 2021 @ 7:02pm
33 Change Notes ( view )

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High Rise Deathmatch

In 1 collection by shadowqiller
My DM / TDM / Battle Royale Maps
8 items
Description
This is a deathmatch map where you fight high above the street on rooftops and inside office buildings.

The first to 10 frags wins.

Playing in VR is recommended because it's difficult for desktop players to load their guns.
14 Comments
shadowqiller  [author] 4 May, 2018 @ 1:38pm 
Map is now updated
-new textures for the windows on the buildings.
-new indoor office area
-indoor pool and hot tub
-Lobby designed in the same style as from the movie "The Matrix"
Abra 7 Feb, 2018 @ 5:35pm 
Limitless indoor exploration.
shadowqiller  [author] 7 Feb, 2018 @ 11:00am 
yeah , Abrha . I was thinking, now with the culling entity, I could maybe make more buildings enterable instead of just the one. I also am still waiting for a tiling texture feature , so I can add a a window texture to the sides of the buildings instead of those window entities right now.
Abra 7 Feb, 2018 @ 2:56am 
I really want to fill each room up in these buildings lol
shadowqiller  [author] 12 Sep, 2017 @ 8:35pm 
There isn't really any news other than https://twitter.com/alientrapgames?lang=en , the in-dev version should be available any day now. There is so many changes coming , I can't wait.
shadowqiller  [author] 11 Sep, 2017 @ 7:43pm 
The next update for Modbox is coming soon and will allow me to import a texture to use for the sides of my buildings. It should help with performance.
shadowqiller  [author] 10 May, 2017 @ 6:28pm 
I need to figure out how to make materials / or get custom textures in the game , so I can paint the walls of those buildings with windows, and delete those useless window entities, free up some performance / memory.
shadowqiller  [author] 10 May, 2017 @ 6:23pm 
I made it in the game
shadowqiller  [author] 25 Feb, 2017 @ 10:42am 
I deleted half of the decorative windows on the side of the non-enterable buildings for now. Hopefully it helps with performance.
shadowqiller  [author] 23 Feb, 2017 @ 8:52am 
Thanks Vermeulen! Regarding the performance , I did post a thread on the suggestions board about it -> https://steamhost.cn/steamcommunity_com/app/414120/discussions/2/133257959063592739/ .

Basically there is only 1 building that you can enter that has real windows. The other buildings I just added the windows entities for looks. So if you could add a texture for windows on the side of a skyscraper , I think that would help a lot.