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Hunter: Snowfall [UPDATED 12/13/2020] (9 levels; Easy to Very Hard)
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23.327 MB
30 Jan, 2017 @ 10:53am
28 Aug, 2021 @ 12:02pm
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Hunter: Snowfall [UPDATED 12/13/2020] (9 levels; Easy to Very Hard)

In 1 collection by THELEGOMack
Hunter Saga
8 items
Description


After the Hunter’s attack on the night of November the 12th, Bratva henchman and Hawaii veteran Simon Rusakov retaliates and sparks a gang war that could bring Russia’s criminal underworld to its very knees.

HUNTER: SNOWFALL is the official sequel to the workshop’s highest-rated item, featuring 9 levels, ranging in difficulty from easy to very hard, and 4 playable characters.

Now has a prequel campaign, Hunter: Red Star! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1375501301


Dropbox Mirror[www.dropbox.com]
Google Drive Mirror[drive.google.com]


"Me (eeph remix)" by eeph[soundcloud.com] (MENU)
"Marauder's Theme" by Vector Hold[aphasiarecords.bandcamp.com] (AFTERMATH)
"Snowflakes" by Beasuce[beasuce.bandcamp.com] (SCORE)
"superfluid" by ress less[soundcloud.com]
"Wardenclyffe" by S U R V I V E[survive.bandcamp.com]
"Memory Dealer" by Mega Drive[megadrive.bandcamp.com] (SHOTS)
"dawn of the don" by INTERSTELLAH[interstellah.bandcamp.com]
"Solitude" by Scattle[scattle.bandcamp.com]
"Filthy Streets" by BLOOD+CHROME[bloodnchrome.bandcamp.com] (CONDEMNED)
"Moratorium" by Beasuce
"Harmless" by Beasuce
"Abyss" by Mysteries Masks[soundcloud.com]
"Rise of the Centaur" by Fixions[fixions.bandcamp.com] (VENGEANCE)
"Corruptor" by Daniel Deluxe[danieldeluxe.bandcamp.com] (SLUMLORD)
"Haunted City" by Miami Beach Force[soundcloud.com] (RESEARCH)
"Neon Nectar Plague" by Fixions (ASSETS)
"Heaven." by Bucra
"Chevrolexomyl" by Reznyck[reznyck.bandcamp.com] (AGONY)
"Avalanche" by Dan Terminus[dan-terminus.bandcamp.com] (FROZEN)

Workshop image drawn by PSG, text by perforator.
Video playthrough courtesy of TheBlueDoctor.
Description header images by asire.
Credit to RedstoneCo. for help on the new Slumlord's tiles.

Please use spoiler tags in the comments!
I'm American and Russian is not my native language, so I apologize for any bad translations.

русский: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=857048059

For the rest of the Hunter series, click here.

Post-Release Edit: Reduced the difficulty of the last level
Edit 2/25/2018: Fixed workshop thumbnail translation error and removed custom track listing from credits until further notice.
Edit 4/16/2018: Updated some sprites and weapon sounds to be consistent with the upcoming Hunter: Red Star. Reinstated music wad sans Jasper Byrne's track.
Mega Patch 12/19/2018: Overhauled aesthetic/exterior environment, updated sprites/covers, updated level design, rewrote story to be clearer and more consistent with the rest of the series. Reinstated track list.
Edit 1/1/2020: Made some visual tweaks to match designs in Hunter: Brotherhood. Updated Slumlord floor 3.
Final Major Update 12/13/2020: Overhauled Slumlord, updated faces of Iosif, Pyotr, and Komarov, added visual fidelity to Assets, Agony, & Frozen, made an array of small visual updates in anticipation of Brotherhood.
Patch 8/26/2021: Fixed grammatical error, removed floating camera in Frozen.
Patch 8/28/2021: Cutscene bug fix, date fix.

Sprite assets: https://github.com/THELEGOMack/Hunter_Assets_Public
Popular Discussions View All (1)
1
20 Nov, 2022 @ 2:38am
Questions about the story [SPOILERS]
Gnomer
411 Comments
felix.marquis52 10 Jul @ 8:00pm 
Its a good sequel, i really love it
astren 17 Jun @ 5:41am 
love the part where hunter says "i have been hunting you all my life, now i have finally hunted you down."
GOGUNGUS 21 May @ 8:37am 
Very good sprite work and what seems like a cool story from what I could see while skipping it.
Very clearly a lot of effort went into this.
Just held back by some criminally bad level designs,
Your ass is plunged into the land of the thousand mile sight line, every death comes from off screen.
hallways stretch as far as the eye can see and enemy placements seem tailored to ruin your evening.
genuinely kind of odd considering how high quality everything else is.
also crashes a lot.

Cannot recommend, if you want shit level design just play base game lol
茂名头号猎妈者 15 May @ 10:46am 
Hello Mack, I have a question about "Slum Lord": How did you achieve to make snake-face kicks the door?

In the first floor of this level, before Makar kicks the door, I noticed that the focus light (or spotlight? whatever) was behind the door.
When Makar kicking the door, if holding A, the legs of cobra can be seen within about 10 frames at snake-face's position, and the focus light was there too.
After Makar kicks the door and rushes with Pytor, the focus light moved instantly onto Nikolay (or the cobra), and Nikolay can be controlled.

I guess you've used some means to teleport the player to those three positions, but I'm not sure. Could you please tell me how did you achieve that. Please reply if you see this.
DonLakonchinno 15 Apr @ 9:53am 
Keeps crashing on floor transitions for me, started on Agony first, now I encountered same crashes on Research and Agony. The floor you're transitioning to/from doesnt matter it seems
Snake 3 Apr @ 6:11am 
It crashes HM2 when I finish 1st floor on Research, playing without any music or other kind of mods.
Stable 26 Mar @ 5:16pm 
I got all the way to Slumlord, but I brought a shotgun to the ~3rd floor, which made it really hard. I'm not doing all of that again just to change weapons. Everything else about this campaign is good.
swt 22 Mar @ 3:37pm 
nvm i got it working its actually really nice now
swt 22 Mar @ 3:22pm 
uhh some sprites are different when held up by enemies compared to when on the floor is there any way to fix that
Mindless 19 Mar @ 12:43pm 
like many have pointed out, terribly fucking garbage level design