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The am_ prefix is for 1v1 arenas maps, they're different than aim maps (which only have one single "arena").
Concerning the fps, we did notice a huge drop earlier in the developpement, then we managed to fix it by removing a lot of crap on the floor (infernew high poly rocks), dustmotes and dust clouds (gameplay first, pretty stuff second!) and it fixed the issue on our computers. But we didn't test it on slower computers. I will do another pass and remove stuff.
The statues may also be the cause of the fps drop, they are free models I found on the internet and for which I brutally reduced the amount of polygons leading to an ugly mesh with a lot of uselesss triangles... Will check that too.
Thank you very much!
1. Rename the file to am_jackal (not aim!)
2. A suggestion: The layout of each arena is fairly large. In 1v1 Arenas servers, typically you see 30 second round times, up to a full minute (at absolute most). I believe the corner "rooms" add a much larger element to each arena, possibly causing a lot of extra time to be used up "finding" your opponent. Now, would removing the corner rooms entirely be the solution? I'm not sure, just throwing ideas out there!
3. My FPS on this map is noticeably lower than most (I run capped @ 400fps with a 4790k & 1070, generally doesn't dip below 350), however I sit around 200-250 on this map. For players with less powerful computers this may cause almost unplayable FPS - I'm honestly not sure, but it's a possibility. Just something to consider!
The map is absolutely stunning, Im extremely impressed! Feel free to add me if you want to talk about it some more!
Good luck in the contest!
Don't have time to play the game but the screenshots look realy good!
Good work!