Software Inc.

Software Inc.

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Advanced Game Genres (Testing Branch)
   
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Content: Software types
Tags: Mod
File Size
Posted
33.593 KB
10 Feb, 2017 @ 3:35am
1 Change Note ( view )

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Advanced Game Genres (Testing Branch)

Description
This mod is intended for testing branch, which means that it will be running with the testing branches! See this link for my stable branch mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724394992

If there's no testing branch, this mod will be compatible with the stable branch.
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The way if have remodded it, is basically to make every game genre unique, along with adding some more cool new features.

This basically means that some features like MMO will only be available to specific type of game genres, even though most vanilla game features are available for all game genres.

The newly added features, which is NOT a part of the vanilla game is:

Advanced Physics: Unlocks at the year 2000
Orchestral Music: Unlocks at the year 1995 and requires advanced audio tools
Atmospherical: Requires HD audio from Engines and a Sound library from audio tools. Only available for some genres.
Procedurally Generated Open World: Really complex feature, which requires a lot of dev time. Not available for all genres. Unlocks at the year 2000
Advanced AI: Unlocks at the year 2000

The vanilla features that has been tweaked:
Local Multiplayer: Has been tweaked so it isn't available to all the genres. (Horror for example)
MMO: Has been tweaked so it isn't available to all the genres.
Open World: Has been tweaked so it isn't available to all the genres. Still unlocks at 1997

The new game genres included in this package is as follows:
Horror: Unlocks in 1995 (Also included hand made NameGenerator for the AI)
Survival: Unlocks in 1993 (Also included hand made NameGenerator for the AI)
Racing: Unlocks in 1992 (Tweaked sports, so it doesn't include Racing titles for the AI, and then a new NameGenerator for the AI, focussing on racing)
Fighting: Unlocks in 1986 (AI NameGenerator is very similar to Adventure/RTS/RPG)

Please give all the feedback you want, and make sure to tell me if something is unbalanced or doesn't make sense.

Enjoy! :D

This mod was created by me for the Workshop. I would like everyone to keep in mind that i wont have anyone using this mod in any modpacks, or and "redisigning" of my mod. Basically, only use MY mod, don't copy it and make into something else, or add it to a major modpack.
If you really wish to do this tho, contact me first, and we'll talk about it.

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My plan for a future mod, is to make a proper in-depth Game Dev mod, which puts in A LOT more features for genres, along with making the genres more unique (Probably also custom made game engine features to go along, and maybe some OS, and editor's tweaking so it all makes sense). Also, i will POTENTIALLY add more genres to the mod. (The mod/game features will be inspired by game dev tycoon)
17 Comments
Genmali  [author] 9 Jun, 2018 @ 3:17am 
@Minoris, thanks for the notification :)
Minoris 7 Jun, 2018 @ 9:46pm 
Works perfectly with A10 as far as I can tell. :)
Genmali  [author] 24 Apr, 2018 @ 12:43am 
@vuongkyvi, Not sure, unfortunately. I haven't updated any of my mods in a long time. But i will when i have the time :)
Easy Pete 23 Apr, 2018 @ 5:58pm 
Does this work with A10?
wardn 15 Mar, 2017 @ 3:15pm 
oh. rip
Genmali  [author] 15 Mar, 2017 @ 2:52am 
@GameProElite, What do you mean it doesn't make sense? It is the tutorial for modding in software inc, there's not really any easier way to explain it other than that i'm afraid :/
wardn 15 Mar, 2017 @ 12:14am 
The link doesn't make sense :(
wardn 15 Mar, 2017 @ 12:05am 
Thank u
Genmali  [author] 14 Mar, 2017 @ 1:06am 
@GameProElite,
Yes, you can use this mod for a mod-package
For modding this game, you only create/edit XML files (if you make features/software that is), and as long ad you do it properly, it works. This website will give a detailed description of how to mod the game:
https://softwareinc.coredumping.com/wiki/index.php?title=Modding
As for modding other games, i really can't tell you as it is very different. For modding this game, as i said, you edit XML files, and you can use editors to create furniture. Other games, like arma for instance, requires a whole different approach. Here you will need skills in programming and things are generally much harder, but you can customize things much better when modding like this.
To sum it up, i can never give you a direct guide to mod in general, as it will be very different from game to game, but the best thing you can do is google how to mod for the game yiou want to mod.
Hope this helped.
wardn 13 Mar, 2017 @ 1:07pm 
2 things:
1. Am I allowed to use this in a new modpck I will be making?
2. How do you acctually mak a mod for Software Inc/any toher game?