XCOM 2
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Basic Module Names Text Fix WOTC
   
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11 Feb, 2017 @ 5:13pm
22 Sep, 2019 @ 12:46am
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Basic Module Names Text Fix WOTC

Description
Fixes the tier 1 modules so they have "Basic" in front, allowing them to line up in the Build menu.

That's all it does, renames Suppressor, Hair Trigger, etc.

The projects in the Proving Ground are also updated.

Note that the load order of modules is UNCHANGED which means when you equip your guns, the basic ones are at the bottom and elites at the top.

-= WHY? =-

It helps with my intermitent OCD. It's also easier to find stuff.

-= KNOWN ISSUES =-

Easiest mod of all time to create. Changes text, that's it. If you have any issues, it's most certainly not this mod.

-= COMPATIBILITY =-

Supports Vanilla, LW2 and WOTC.
10 Comments
Juravis  [author] 16 Feb, 2017 @ 5:33pm 
@BlueRaja The Stock was changed too its not +1/2/3 Damage anymore.
Juravis  [author] 16 Feb, 2017 @ 5:08pm 
@BlueRaja I don't recall if the base game has this problem, or if they used the Advanced or Elite denominations. Also it uses the Suppressor text where there is less infiltration time.

You could adapt it though it's not hard, but it's not compatible stricly per-se.
BlueRaja 16 Feb, 2017 @ 2:47pm 
Why is this long-war only? Those items are in the base-game too.
Juravis  [author] 15 Feb, 2017 @ 2:19pm 
Tier 2 and 3 already have denominations, "Advanced" and "Elite".
Doc_Calm 15 Feb, 2017 @ 1:02pm 
Haha, well done mate. I really wish I didn't understand your perfectionist thoughts... but mine are pretty close. But I am curious why you didn't do the same for Tier 2? Tier 3 is near end game so it makes sense to blow that off. :-)
Zyxpsilon 14 Feb, 2017 @ 10:10pm 
Sorry for mentionning this here but you left me no choice! :)

This will conflict with both my LAByrinth & qUIck_LW2 mods for a simple reason... i also rewrite the same strings (although MUCH more are integrated in my concept) but i insert colored tags (of many things like corpses, PCS, DataPads & Inventory, etc) to ease detection in multiple HUD areas.

INT are somewhat easy to deal with, i agree. Although when you're tackling extensive assets to develop an ingame pseudo-Wiki (LAByrinth).. the tasks are far more complex, TBH.
Juravis  [author] 12 Feb, 2017 @ 9:44pm 
The simple things hmmm
GauravDas 12 Feb, 2017 @ 9:08pm 
This is really useful. Thank you very much.
altskop 11 Feb, 2017 @ 9:52pm 
Oh yeah, my OCD feels much better!
mmCion 11 Feb, 2017 @ 7:04pm 
thank you :D