Garry's Mod

Garry's Mod

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Juan Deag (Hacking Gun)
   
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Content Type: Addon
Addon Type: Weapon
File Size
Posted
Updated
53.628 KB
12 Feb, 2017 @ 10:54am
16 Jul, 2017 @ 12:20pm
97 Change Notes ( view )

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Juan Deag (Hacking Gun)

Description
A complex gun that has as much functionality as a decent hacking tool.

Features included (toggleable):
- Aimbot
      - LoS - Line of sight check.
      - (coming soon) Wall Shoot - Wall penetration for bullets.
- ESP (Wall Hack)
      - WP - Shows weapon name of characters.
      - HP - Show hp of characters.
- B-hop

This is my first released SWEP, so please feel free to critique/offer any improvements.

This will not trigger any sort of VAC/GAC game ban it is completely safe to use!

When installed there will be a tab under weapons called juan guns that will hold the gun itself.

If you enjoy this addon check out my others!

And don't forget to like, comment, and favorite ( just the basic YouTube stuff).

PLANNED FUTURE FEATURES:
- add wall penetration for aimbot. (coming soon)
- make new ESP features color schemed with targeted entity. (coming soon)
- got done all I had in mind :) (any suggestions would be appreciated).

A LITTLE FARTHER OUT:
- make completely server compatible.
- maybe revamp menu to be more aesthetically pleasing (please offer suggestions!!!).

PATCH NOTES:
- made LOS more consistent (still very dependent on how map is made.).
- made admin only spawnable.
- added model support for all gmods (mainly those without CS:S). (thanks NaCl)
- added line of sight check for aimbot. (little glitchy as of now depending on how map was made.)
- added more toggleable features to the ESP. ( Weapon name and health)
- made ESP not target player.
- fixed issue regarding unreliable menu opening and closing because of bad port from test weapon.
- made targeted aimbot entity highlighted when esp is on.
- made menu return to non-selective phase after holstering (including death).
- fixed hash checker receiving wrong model hashes with world model.
- menu usage buttons are now unbinded when the weapon is in-hand.
- fixed clunky deselection and features are now individually deselectable.
- menu is now static select.
- fixed issue regarding model write-over by other addons.
- fixed issue that caused players w/o a Mad Cow's Base to not function.
- fixed issue with aimbot that would result in bad dependency.
- fixed font issue with menu.
- fixed aimbot detection when no target was existent.
- fixed memory leak regarding esp lines.

PLEASE REPORT ALL ERRORS IN THE COMMENTS OR ADD ME ON STEAM AND I WILL BE HAPPY TO RESOLVE YOUR ISSUE AS SOON AS I CAN.
57 Comments
tipx69276 19 Apr @ 5:19pm 
he used the counter strike source deagle model i think to make this gun
DarkAngel陡 11 Jul, 2022 @ 9:22am 
how to find?
subbaru 10 Apr, 2022 @ 12:44am 
curious on what you used for the deagle model and if its possible to get it without all the hacks
AshbyX 19 Feb, 2020 @ 4:39pm 
Yo this is really cool. Like... WOW. Something I could NEVER do. Good work!
鬼サイボーグ 15 Feb, 2019 @ 6:44am 
can you add a spinbot kind of thing? because I think that would be really funny to do! (If you add a Spinbot can you make it so it doesn't change the movement of player nor changes the first person screen?)((as in thirdperson you're spinning but in firstperson it is normal??))
JustinBiceps  [author] 25 Feb, 2018 @ 6:24pm 
@Particular penis, that is not constructive at all. Make sure you have LS turned off if your map of choice doesn't support it.
xXMariusTrolllolz 25 Feb, 2018 @ 4:19am 
aimbot dont work lol
JustinBiceps  [author] 31 Oct, 2017 @ 9:35pm 
@[SchitzAF] demon , that issue was already addressed in this comment section.
Monkey (M for Mongus) 31 Oct, 2017 @ 1:27pm 
the aimbot seems to be inconsistent when the target is moving
JustinBiceps  [author] 2 Sep, 2017 @ 1:17pm 
@SpaceKraken , You know I have received suggestions regarding making a body aim function to my addons to help bridge the gap for the hit detection issues. When I get back to developing addons I will for sure test a body aim function to see if it helps solve the issue.