Space Engineers

Space Engineers

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Wico Gimbal Rotors
   
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15 Feb, 2017 @ 9:29pm
7 Jul, 2019 @ 3:58pm
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Wico Gimbal Rotors

Description
Controls rotors based on user movement inputs.

Use with Whip's thruster controller to have moveable thrusters on rotors.

For each rotor controlled by the script must have [GIMBAL] (case matters) in CustomData or in the name.

The grid attached to a rotor can also have a (single) rotor attached. It also must have [GIMBAL] designation.

To set the angles to be used for the different inputs, the information must be provided in CustomData.


The angles correspond to the inputs in each of the 6 directions. (WASDC<space>)

  • ZMinus is forward
  • ZPlus is backward
  • YPlus is up
  • YMinus is down
  • XPlus is left
  • XMinus is right

Each contol name must begin with Gimbal for uniqueness.

Then =, then the target angle.

If a control name is not provided for a rotor, then it is assumed that that means 'don't care.
Angles should be 0 to 359 and are in degrees.

AutoDampen=false allows you turn turn off the behavior of aiming in the direction of travel when no user input (ex, for spotlights) (default is on)

Gravity=true allows you to turn on "In gravity" settings (default is off)

Example CustomData:
[GIMBAL] GimbalZMinus=180 GimbalZPlus=0 GimbalYPlus=90 GimbalYMinus=270

Another example:
[GIMBAL] GimbalZMinus=60 GimbalZPlus=60 GimbalYPlus=60 GimbalYMinus=60 GimbalXMinus=0

"In Gravity" settings (also turns off auto-dampen):
[GIMBAL] GimbalZMinus=0 GimbalZPlus=180 GimbalYMinus=270 GimbalYPlus=90 GimbalAutoDampen=false GimbalGravity=true GimbalGZMinus=340 GimbalGZPlus=200 GimbalGYMinus=270

You can also control the maxium velocity of the rotor.

GimbalMaxVelocity=10

Auto reverse while the ship is dampening can be turned off if desired. This was used on the lights on Bailey to keep them pointing in the direction of travel.
GimbalAutoDampen=false


See example ships for usage:

[AutoMCD] Bailey: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=886337556
Popular Discussions View All (1)
10
12 Mar, 2018 @ 2:52pm
A better guide! (can be found here)
Sapioit
169 Comments
yoda25025legion 14 Jan @ 6:23am 
Will this page ever have a video on how to do everything? this mod has such great potential but it seems to be VERY finicky and a pain to set up and the only videos out are showing the end of the build when it works
TheMajesticCarabao 27 Apr, 2024 @ 8:59pm 
I seem to have a problem regarding one of the two rotors on the opposite side unable to move. The left rotor works as intended, but the right don't.
Primelock 8 Oct, 2023 @ 3:07am 
I cant find the mod either. But you said about max holding force and increasing some values. What are those values?
Wicorel  [author] 7 Oct, 2023 @ 8:46pm 
It increases the max thrust on the rotors so they can can resist the thrust force.
Primelock 5 Oct, 2023 @ 12:00pm 
Ill take a look for that mod. But i think it tries to adjust to the center mass, am i correct?
Wicorel  [author] 3 Oct, 2023 @ 10:03pm 
The force created by the thrusters causes the physics engine to go crazy. You can increase the values to hold the rotor/hinge in place.

There's a mod that greatly increases the max holding force, but I don't remember what it is (was).
Primelock 2 Oct, 2023 @ 12:38pm 
I want to use this script on my ship with 4 thruster rotors. I tried this script on a smaller ship which works fine, but when I try this on my ship it spins out of control. You know how to fix this?
Wicorel  [author] 27 Apr, 2023 @ 5:18pm 
Try increasing the braking forces. If there's a lot of thrust, it overcomes the rotor 'hold' ability and spins it.
Zulu-1 27 Apr, 2023 @ 2:34pm 
I'm using this with Whip's Subgrid Thrust Manager. I've got a rotor on either side of the ship, rotating in the YZ plane. I'm in space, and the two rotors just spin wildly when I try and move in a direction.
Wicorel  [author] 18 Aug, 2022 @ 8:50pm 
I tested a while ago, but yes.