Arma 3
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Operation Hammerhead (ACT 1)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Map: Tanoa
DLC: Apex
Tags: Tag Review
File Size
Posted
618.997 KB
17 Feb, 2017 @ 1:42am
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Operation Hammerhead (ACT 1)

Description
These Dependancies are just what I had active at the time of creation of this scenario.

Dependancies:

CBA_A3
CUP Terrains-Core
CUP Terrains-Maps
CUP weapons
CUP Units
CUP Vehicles
Zombies and Demons (Author Ryan)

Your team is tasked with collecting Intel on the location of a High Valued Target named Dr Reaper.
The target is conducting experiments on the general population of Georgetown to create a new breed of combat efective soldier.
Upon finding the location of the target you be tasked with his capture. If capture is not a viable option you are to illiminate the threat with any means possible. Disable the local communication tower to cover your retreat and escape to the evacuation point.

Scenario uses in built revive system. All unit can revive as long as they have the tools to do so.
Respawns are unlimited however, Respawns are enabled on a truck which you can position on the map where you feel is functional. If the vehicle is destroyed you will have no option to respawn

Loadouts cannot be changed on respawn. If you fall in combat the system will save your current loadout and you will respawn with exactly what you died with. Conserve your ammo, Make that Headshot.

This is the first installment of a series of linked story scenarios.

Good Luck and Thank you for playing.
If this scenario sparks anyones interest in the production of the series feel free to comment below.
Any input is appreciated even negative input.

I am not a story teller I just shoot things :)

Enjoy,
Dr Reaper