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It was fun figuring it out, but I can’t really vouch for this chamber from a logical perspective. The intended set of moves give you, in theory, the exact same momentum that a much simpler set of moves does, yet due to the finicky physics of the game engine and how it handles angled panels the more complex solution works while the simpler one doesn’t. I’m surprised you found the minute differences in how the game handles momentum changes through angled panels and was able to build anti-exploit structures around it. Would be really interested to hear how you did that, not gonna lie.
Difficulty: 3/10
Enjoyed: 6.75/10