Starbound

Starbound

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Classical Weaponry (steam edition) (halberd updates) (abandoned)
   
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22 Feb, 2017 @ 10:09am
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Classical Weaponry (steam edition) (halberd updates) (abandoned)

In 3 collections by Kirubelle
nova's updated play list
134 items
moremods
106 items
Nova's 1.3 mods
103 items
Description
IMPORTANT NOTICE: 1. This mod has been abandoned for a year or so now, and thus I will not be responding to any weapon requests.


2.Version 2.0 changes the IDs of all items. This unfortunately means that any already in your possession will become Perfectly Generic Items upon updating.
If you want to use the spawnitem command to restore your lost items, the new IDs follow this format: "cw" + <item name without spaces> + "alt"(only if it is an alternate form, like dark titanium, gold durasteel, or blue tassel on the halberds)
So for example, a dark titanium rapier would be "cwtitaniumrapieralt", and a regular durasteel halberd would be "cwdurasteelhalberd".

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My aim is to make weapons that are balanced and fit into the vanilla game seamlessly (unless otherwise noted of course). How do you think I'm doing? Do you think a weapon's underpowered? Overpowered? Is the crafting recipe reasonable? Help me improve this mod even further by leaving a comment in the Discussion!

Current Weapon types:
-Rapier: Lacks the weight and power of most swords, but makes up for it with a fierce, lightning fast 6 hit thrust and slash combo attack.
RapierPreview2.png VioliumRapierAnim.gif solusrapieranim.gif

-Saber: A bit slower than the rapier, and lacks the ability to aim, but its wide slashes cover a larger area, and it also has a bit more knockback. Uses a 5 hit slashing combo attack.
SaberPreview.png

-Estoc: Somewhat slow, but stronger attack power and knockback as well as longer range. Sort of like a one-handed spear in a sense. Uses a 3 hit stab combo attack with the final hit dealing the most damage.
EstocPreview.png VioliumEstoc.gif solusestocanim.gif

-Halberd: A spear-like weapon with a bladed edge. Slow, but has long range and covers a large area. Uses a 5 hit slash and thrust combo attack. Its standard special attack is Heavy Cleave: a high-damage charged swing.
HalberdPreview.png violiumhalberdpreview.gif solushalberdpreview.gif


Planned Weapon types:
-Katana: Standard attacks will be well balanced with decent (but not great) range, width, speed and power. Its special attack however will be its greatest strength: Iai Strike: a fast and very high damage attack for quickly finishing off enemies, but its low knockback and long cooldown time mean you will be left wide open to counterattacks if you fail to kill.
-Several Unique weapons, including an enchanted longsword, a rapier variant with special attacks, and a pistol-sword!

How To Obtain:
The broken epee (Starter tier rapier) may be crafted with your bare hands using only a few pixels. All others may be crafted at your anvil, with the respective upgrades required for the higher tiers.

Known Incompatabilities:
Ninjas Play Free: It apparently modifies some of the base game assets, some of which happen to be used by the high tier halberds, causing them to break.

Future Plans:
-More alternates for each tier.
-Endgame weapons that will be extremely difficult to craft, but ridiculously powerful.
-New unique special attacks. (Need to learn more about how these work first)
--Fleche Strike: Dash past your opponent while attacking.
--Riposte: Parry an attack and then counterattack with increased damage.
--Wound: Inflict a deep wound that continues to deal damage over a long time period.

DISCLAIMER: I 115 Nova take NO responsibility for this mod i already have the version without the solarium and violium halberds up on the workshop if you want this version unsubscribe from that one and subscribe to this one.
Popular Discussions View All (2)
40
14 Mar, 2018 @ 9:42am
PINNED: Weapon and special attack suggestions.
Kirubelle
0
25 Feb, 2017 @ 10:43am
PINNED: Bug reports.
Kirubelle
107 Comments
76561199086490499 7 Dec, 2022 @ 7:55pm 
too sad that the only weapon that works are de sabers :c
Cozy Pie 29 Oct, 2022 @ 11:28am 
are these craftable?
Reebs 15 Aug, 2020 @ 2:21pm 
It's happening bois
Mohl 15 Aug, 2020 @ 2:20pm 
I asked first, therefore I get to come out of retirement for it lel
Kirubelle  [author] 15 Aug, 2020 @ 2:12pm 
Go ahead.
Reebs 15 Aug, 2020 @ 2:08pm 
"It's free real estate"
Reebs 15 Aug, 2020 @ 2:07pm 
So I'd say, one of us pull a "I'm gonna maintain this mod until the original creator says that it's not ok to 'steal' and then take it down"
Mohl 15 Aug, 2020 @ 11:57am 
I mean, the mod literally has (abandoned) in the title. It hasn't been updated in years.
Vengla 14 Aug, 2020 @ 11:12pm 
Just wondering if anyone knows why, but my weapons from this mod go stiff and become unusable. Is this a mod conflict or something gone wrong on my end?
Repulse 9 Jun, 2019 @ 8:30am 
Hope this comes back soon, I'd like to see what would get added to this mod. :D