Europa Universalis IV

Europa Universalis IV

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Thorn's North American Colonial Nations (OLD)
   
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24 Feb, 2017 @ 8:00pm
7 Nov, 2018 @ 11:29pm
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Thorn's North American Colonial Nations (OLD)

Description
If you are looking for the current version of this mod, go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1916634189

Otherwise...

This mod adds over a dozen new colonial nations for North America. These nations are either totally created by me, or based on real life countries or former countries. They also have custom national ideas and leader names based on their respective region's real life history. They can be formed as a colonial nation if you own the correct province. Most of these nations come with province name changes based on the region they start in. The AI will form these nations if possible.

The nations added are as follows:
Acadia - Acadian Areas - Requires owning Lower Acadia.
Altos - Central American Region. - Requires owning the Chiapas area.
American Emirates - No home region - Requires adopting an Islamic religion.
Arizona - California Region. - Requires owning the Arizona area.
California - California Colony Region - Requires owning the Alta California area.
Carolina - Southeast America Region. - Requires owning the American Piedmont area.
Cascadia - Cascadia Region. - Requires owning the Pugget Sound area.
Delaware - Northeast America Region. - Requires owning the Delaware Valley area.
Durango - Central Mexico. - Requires owning the Durango area.
Florida - Deep South. - Requires owning the Florida area.
Goromanju - California Colony Region - Must have Manchu as your Primary Culture.
Jiazhou - California Colony Region - Must be in the East Asian (Chinese) Culture Group.
Kansas - Great Plains Region. -Requires owning the Central Plains area.
Labrador - Canada Region. - Requires owning the Labrador area.
Rio Grande - Mexico Region - Requires owning Taumalipas area.
Saskatchewan - Hudson Bay Region. - Requires owning the Saskatchewan area.
Texas - North Mexico. - Requires owning the Texas area.
Cuba - Cuban Areas. - Requires owning all of the Cuba or East Cuba area.
West Indies - West Indies Areas. - Requires owning all of an area in the West Indies.

American Emirates will use the ideas of the nation that colonized it.
Cuba and West Indies have no national ideas yet!
If the ideas are improperly balanced, or if there are any bugs, please tell me. I will change if necessary. I may add more nations to this mod in the future.
22 Comments
Ice  [author] 19 Nov, 2019 @ 6:37pm 
I'm gonna be right honest, i dont know any of this new mod launcher crap works. It's absolutely stupid and I just dont know how to use it, so if you want the newest version of the mod, go here. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1916634189
Ice  [author] 15 Sep, 2019 @ 7:05am 
Not particularly. I could add other countries but it's pretty full as is. When the new DLC drops I'll probably update this to be compatible, but I might forget since I'm not playing much Eu4 as much.
Aaronthelemon 15 Sep, 2019 @ 6:10am 
Any plans to update this?
Ice  [author] 7 Nov, 2018 @ 11:20pm 
I added Cuba and the West Indies Federation so the update wasn't lackluster.
Ice  [author] 7 Nov, 2018 @ 9:40pm 
Update has been Giben. 1.27.x compatible. It worked anyway, but still needed to be updated.
Scrambleman17 4 Nov, 2018 @ 5:59pm 
Gib Update
Ice  [author] 22 Jul, 2018 @ 9:23pm 
Yes. Any colonial nation with chinese culture can form Jiazhou, aka Chinese California, that includes a Ming colony.
Del 22 Jul, 2018 @ 11:05am 
So when I colonise California as Ming there will be a formable nation?
Del 22 Jul, 2018 @ 11:04am 
Alright, thanks.
Ice  [author] 19 Jul, 2018 @ 8:31pm 
Hey BritPrimal, you got a Manchu colony for Qing players, and a Chinese colony for Ming players. Go ham, and tell me if anything is broken.