Sid Meier's Civilization VI

Sid Meier's Civilization VI

78 ratings
Azimuthal Equal-Area Earth (AEAE) with TSL
   
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Type: Mod
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670.933 KB
25 Feb, 2017 @ 8:00am
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Azimuthal Equal-Area Earth (AEAE) with TSL

Description
Azimuthal Equal-Area Earth 122x100. With True Starting Locations.

IMPORTANT: Select the Ruleset, do not search for it under maps. That isn't possible yet in Civ it seems.

Here I may present a new real Earth for Civ 6.
It always annoyed me that there is so much unused space in the North of the world maps, mainly because the projections distort it. This one isn't distorted around the pole and the direct connections from europe to asia and america are as they are in real life.
The southern hemisphere is squished flatter (although not losing area) this way, but we only have Brasil, Australia and Kongo in the south.

It's features are as follows:
122x100 Map Size (Including the Size-Type for custom maps)
Equal-Area Azimuthal projection of the Earth centered around the North Pole, since most civs are on the northern hemisphere
True Start Locations for all Civs except Poland and Australia (I don't own the DLCs)
10 City States in all games, randomly chosen, most with TSL except some european (see below)
All natural wonders except Galapagos
10 Prophets

It is still an alpha and bugs might happen.

How to use: Create new game, go advanced and select the AzimuthalEarth-Ruleset. Map Size and Type will grey out accordingly.

Important / known issues:
There is only one Greece-spawn, so if you pick both, one will be randomly placed.
I cut off most of Oceania, because it would've needed lots of ocean and add nearly no gameplay value. Therefor I moved the Milford Sound to Norway.
I had to move Cliffs of Dover to Ireland, because it can't be placed close to a river (Themse)
Galapagos are missing because the placement is bugged
Europe is not "scaled up" or some other nonsense, so it will get very crowded there (as in real life). This is by design and not an issue.

Starting locations are picked consistently as the modern-day-capital of that country, to unclutter some areas and spread the civs out. In detail:
(Civ [ingame Capital] -> Real City name of location)
Norway (Nidaros) -> Oslo
Germany (Aachen) -> Berlin
Russia (St. Petersburg) -> Moskow
Egypt (Ra-Kedet aka Alexandria) -> Kairo/Sues (canal-city)
Arabia (Kairo) -> Riad
Sumeria (Uruk) -> Bagdad
Skythia (Pokrovka) -> Astana
Japan(Kyoto) ->Tokyo
China (Xian) -> Beijing
Brasil (Rio) -> Brasilia
Kongo M'Banza Kongo -> Brazzaville/Kinshasa
Greece (Athens/Sparta) -> Istanbul/Constantinople (it's not the capital of Greece, but it was sometime and it's a canal-city)

Some City States from europe have changed their location, as there is no space for them in europe, and to balance the map a little:
Amsterdam -> Bangkok
Brüssel -> Johannesburg
Genf -> Quito
Lissabon -> Galway(Ireland)
Valetta -> on the Azores
Preslaw -> Anchorage
Stockholm -> Chelyabinsk

The rest of the CS are on their TSL.

61 Comments
blkbutterfly 12 Jan, 2022 @ 3:25am 
@coloredearth @"Alejandro Monteagudo" If you want to play an Azimuth Earth map with R&F or GS try -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1201247503

Do note these large size maps are no longer supported in Civ VI,
BlueFénix 14 Feb, 2019 @ 10:06am 
Is it gathering storm compatible?
coloredearth 28 Dec, 2018 @ 9:47am 
is this compatible with R&F?
TheDoorman80 31 May, 2018 @ 4:33pm 
really great but im having aa hard time finding coal, no other civs have it and its getting pretty annoying
blkbutterfly 28 Mar, 2018 @ 7:22am 
@SkyRex I wanted to update my guide on code-less mod making for maps (for R&F) and tested it with the custom Azimuthal earth map I had.

Please add me on Steam so I can add you as a contributor and transfer it to you -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1344620651 (Visibility friends-only)

TSLs for all DLCs included.

Note: Australia is incorectly placed (as I later realised your map did not actually include Australia)
RenegadeMaster 21 Feb, 2018 @ 10:37pm 
I guess this doesnt work with Rise&Fall?
blkbutterfly 10 Feb, 2018 @ 9:19am 
@merven1669 You need to edit AppOptions.txt to enable the WorldBuilder. Then you will find it in the Additional Content menu.
The Pure Vessel 15 Jan, 2018 @ 12:00am 
@-DI-Blkbutterfly how?
kromulues 30 Dec, 2017 @ 12:47am 
9/10, good map. (Just it would be nice to have oceania.) + rep
Nickillaz89 28 Dec, 2017 @ 4:44pm 
Even if this is the only mod in use on a vanilla game, it seems to crash the game.