Sid Meier's Civilization VI

Sid Meier's Civilization VI

90 ratings
WorldBuilder Template Maps
   
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Type: Mod
Mod: Scenario
File Size
Posted
103.892 KB
2 Mar, 2017 @ 5:06pm
1 Change Note ( view )

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WorldBuilder Template Maps

In 1 collection by kantorr
WorldBuilder Tools
2 items
Description
Contains time-saving maps for mapmaking using an alternate ruleset.

6 maps under the WorldBuilder Templates ruleset
- Blank Map: all ocean tiles, completely blank slate
- Blank Bordered Map: all ocean tiles but circumnavigation is not allowed
- NR Continents: a continents type map but with no resources or goody huts
- NR NF Continents: a continents type map but with no resources, goody huts, features, or cliffs
- Bordered NR Continents: a continents type map but with no resources, goody huts, or circumnavigation
- Bordered NR NF Continents: a continents type map but with no resources, goody huts, features, cliffs, or circumnavigation

Comment if you want different stripped down maps.

To play your maps follow the instructions with my Play Your Custom Maps mod.

-----TO ENABLE WORLDBUILDER-----
Open this file with notepad: Documents/My Games/Sid Meier's Civilization VI/AppOptions.txt
The 7th from the bottom option is EnableWorldBuilder, set this to 1 and save.
Launch Civ VI
Go to the Additional Content menu
In the upper right is the WorldBuilder button

If the WorldBuilder does not appear follow these steps for a different method:
Download the Civ VI development tools:
In Steam Click on the Library button, in the dropdown select Tools.
Right click and Install the Sid Meier's Civilization VI Development Tools.
After downloading, right click and Play Game.
Click on FireTuner.
Start Civ VI.
Go to the Additional Content screen.
In the FireTuner console, on the top left side blank dropdown menu select Mods. Either Mods will work if there are two.
In the black text box at the bottom of the screen type OnWorldBuilder() and press enter.
Now your Civ VI screen should show New Map Load Map Back. You are in WorldBuilder, congratulations. You can set up the map like you would a normal map and then start the "game". It will automatically start in WorldBuilder mode.

If the FireTuner does not have any options in the dropdown menu, or this doesn't work, your FireTuner is not connected to Civ VI. Ensure both the dev tools and civ VI are on the same hard drive and enableTuner is 1.

Click New Map
Click Advanced Setup
The default Blank Map is called LOC_WORLDBUILDER_MAP in the standard ruleset
To access my WorldBuilder Templates click on the ruleset dropdown in the top right of the advanced setup screen and select WorldBuilder Templates.
Now the standard map dropdown has been replaced with the abovementioned map templates.
You can hover over the maps to see their descriptions.
Enjoy!
50 Comments
ramb02.0 1 Jul @ 12:14pm 
this is not compatbal with the game version can u guys fix it so i can enjoy civ more and better.
Arkarion 27 Dec, 2020 @ 5:41am 
Mod apparently ben dead for a while ... no updates
Maffin 21 May, 2019 @ 3:23am 
not compatible
Hurttoto 18 Apr, 2019 @ 12:36pm 
Lua is still disconnected even when on the same hard drive
Goldfinger 3 Apr, 2019 @ 5:05am 
Is this the mod that Artic Springs developped?
erzherzog13 10 Mar, 2019 @ 3:39pm 
PLEASE update this mod for GS!!!
Nikitaslice 4 Mar, 2019 @ 6:57am 
How do i make LOC_MAP_WORLDBUILDER map type appear when making a new map with Rise and Fall?
Aeon_Black 27 Feb, 2019 @ 5:37am 
Was able to fix the BlankMap.lua by changing the block under
-- Set everything to OCEAN
to
ApplyBaseTerrain(g_PLOT_TYPE_OCEAN, g_TERRAIN_TYPE_OCEAN, g_iW, g_iH);
Since there's now a built in function to manage the first pass generation of tiles instead of needing a for loop
RF-A 19 Feb, 2019 @ 11:00am 
Any chance for a GS update?
Stupid Puppy 2 Dec, 2018 @ 2:48pm 
is there a way to paint plots down or do I have to place them indavidualy the whole time?