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Furthermore, I threw a camera through the door in Chamber 5. Apparently, the trigger to close the door detects her cameras, too. Might wanna fix that.
Might.
This door stays open even if you remove both cubes from the buttons. You could try to use some logic_branches and logic_branch_listeners to set up the approperiate logic.
That's really all I have to say this time. Looking forward to map 4!