Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Amenities from Copper and Crabs
   
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2.379 KB
5 Mar, 2017 @ 5:41pm
15 Feb, 2019 @ 11:15am
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Amenities from Copper and Crabs

In 1 collection by p0kiehl
More Amenities
4 items
Description
Each improved Copper or Crabs resource will provide +1 Amenity for the owning city.
14 Comments
Doc_Furtado 11 Jul, 2024 @ 6:09am 
Is possible share a line to put in sql file, giving 10 gold in copple mined?
ExMachina14 31 Dec, 2022 @ 2:15pm 
Why does this say it requires Rise & Fall?
mikedubayou 26 May, 2018 @ 12:10pm 
Could you make a version of this not requiring Rise n Fall? Seems to be just the mod I was looking for though, hope I can use it!
p0kiehl  [author] 23 Mar, 2018 @ 6:58am 
This mod does not make copper and crab into Luxury resources. The City Report screen will report the amenities as "Amenities from Improvements."
Bril 23 Mar, 2018 @ 5:51am 
Yeah, something is not right. I have a game were I am working 2 luxuries, 1 crab and 1 copper. Yet when I view my city status for the three cities I have, they all report only 2 luxury resources.
tomoscar 3 Mar, 2018 @ 5:24am 
When loading an autosave, I lost the amenties from copper.
Cross Cowboy 20 Sep, 2017 @ 9:22am 
So using the format in your mod, you could give all resources this and give them X amount of amenties then? Will the length of the game change that then? The reason im wondering is that I use a mod that gives more base food etc, and amenities just dont keep up.
Truetom 5 May, 2017 @ 9:06am 
that's what I mean, what did you change in which file?
I also started conversation in civfanatics forum (Truetom) :)

p0kiehl  [author] 2 May, 2017 @ 10:23am 
@MikeOstry I did not turn copper and crabs into luxuries because that would result in unintended consequences to map resource generation. It is simply done by changing a single value in the database table though.
Truetom 2 May, 2017 @ 9:09am 
so how do you change from bonus to luxury?