Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1: Texturework has nothing to do with coding
2: It took me days of work making one suit, and I had like 15 made when the changes hit.
3: It wasn´t nearly the first time I had to redo a lot of textures and apply fixes, partially on a weekly basis
4: The way those new textures were layed out made it impossible for me to make my old designs work, because for example the arms where no longer to different textures, but mirrored.
5: The modding tools got harder to get to work and at one point completely broke, unless you had a prior version running (None of this was communicated, of course)
6: Ungrateful people like you ruined the fun of putting my unpaid freetime in modding
Or rather. They are looking at what we want, based on what is being modded in. Making their own versions or taking said mods. And nowadays. Adding them as DLC.