Don't Starve Together

Don't Starve Together

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Leafy Meat Crockpot Ingredient
   
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9 Mar, 2017 @ 2:54pm
12 Feb, 2019 @ 11:26am
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Leafy Meat Crockpot Ingredient

Description
NOTE: One of DST's updates (July 2020) has rendered this mod (mostly) obsolete. At this point, only use it if you want leafy meat to be a mixed meat/vegetable ingredient, or if you want the lureplant configuration changes. At this point I don't remember if you can set its ingredient value to 1.0 meat and 0 vegetable as it is now, but be sure to leave a comment if that's not the case and you want a change to it.

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Allows the use of leafy meat as a mixed meat/vegetable ingredient in crockpots. Lureplant farming is now useful!

Leafy meat (by default) counts for 0.5 meat (morsel) and 0.5 vegetable (?) when used as a crock pot ingredient. This can be further tweaked in the mod config to bump either or both values to 1.0 (meat/monster meat/most plants).

Keep in mind that a total value of 1.5 for both meat and vegetable will create spicy chilli unless a higher priority recipe is available!

Config options have also been added which allow you to increase the number of leafy meat harvested (default of 1), determine how many eyeplants are needed for the leafy meat to be created (default is half of maximum), and how quickly a lureplant will resume spawning eyeplants/leafy meat following a harvest (default is ~2 ingame days).

Leafy Jerky is not currently in this mod, but it might come at a later date.
20 Comments
Phaze  [author] 24 Jun, 2023 @ 10:08pm 
Ah, sorry about that. It's been forever since I tested it. I can see if I could fix that, but it's been rather hard for me to come by motivation to code, these days. I had another mod for harvestable honeycombs that was getting a weird bug that I still didn't look into...
Tenebris 24 Jun, 2023 @ 3:31pm 
You cannot in fact set this to be 1 Meat and 0 Vegetable. I wanted to use this mod solely for making better leafy meat farms, but don't want default recipes getting messed up
Super Brasilis 24 Jul, 2020 @ 2:07pm 
leaf meat is the actual soy "meat" the sells in wallmart
Phaze  [author] 12 Feb, 2019 @ 11:43am 
So now you can change how long it takes and also how many eyeplants need to be up before it spawns the meat. Keep in mind though that making it create meat faster will also make it spawn eyeplants more quickly since it won't be dormant for as long.
Phaze  [author] 12 Feb, 2019 @ 11:39am 
tl;dr I got it done. Long version:

So I completely missed a basic tuning value which determines how long a lureplant waits after a harvest before it starts spawning eyeplants (and thus meat) again. So I tried looking into actual timing of stuff, realized I couldn't change that, and was ready to say it "couldn't" be done (read: I'd have to basically replace the lureplant code entirely and I'd rather not do that for a bunch of reasons).

Then I tried changing how many eyeplants it takes to create the leafy meat as a compromise since lureplants need to create half of their maximum eyeplant count before it'll spawn the meat. After that I discovered the proper value.
Phaze  [author] 10 Feb, 2019 @ 10:57am 
Should be doable, will give it a go in the near future
RedFox_NT 10 Feb, 2019 @ 2:31am 
ideas
can you add cooltime config of leafy meat create by lureplant? like x2 faster, x0.5 slower
Phaze  [author] 18 Nov, 2018 @ 3:20pm 
Thank you Riggsly, very cool!
Riggsly 18 Nov, 2018 @ 11:59am 
+rep Nice one man :)
Phaze  [author] 1 May, 2017 @ 8:21pm 
It's something I'd like to do, but I lack artistic ability/usable assets so it's not a thing until then