rFactor 2

rFactor 2

78 ratings
Martinsville
   
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File Size
Posted
Updated
80.602 MB
9 Mar, 2017 @ 10:58pm
16 Aug, 2020 @ 6:36am
10 Change Notes ( view )

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Martinsville

In 1 collection by Machine
Stockcar Tracks + Mods (NEW Tyre Model)
36 items
Description
Martinsville Speedway is a half mile flat oval. The Paperclip as it's often called. This is a beta release. All should be good. AI run OK, starts were working. Primarily to run in our Aussie league, but also for my friends at SCSR. And by extension all my other Oval friends. Please enjoy. If no problems are found, it should have a final release with a week or two.

Still hoping for Studio-397's version. Could be a week away, could be 6 months. This should keep the short track freaks happy. This took me around 3 weeks to convert from my Original Stockcar Evolution track. Realroad is working on the track only, not on pit lane.

And to our Aussie Nascar freaks, come join our league Sunday nights. Qual start 8pm. We have a short 5 min qual, and 2 min warmup and straight to race. 40% of real Nascar distance. Teamspeak required for admin reasons. We all need to know whats happening in those yellows!
http://stockcarsimracing.com/league/oceania-nascar-league

Find setup here: The Martinsville one!
https://www.dropbox.com/sh/engfv1pqm71sm96/AACjtZURx3jjsoXV9WLgcv0ka?dl=0

v1.80 update
Staggered pitboxes up and down pit lane. Designed to give drivers more space like in real life.

v1.75 update
Grip changed to 1.0

v1.60 update
Pacecar release endpoint moved back to correct place.
New Pacecar Line (Centre of track)

v1.50 update
Disable cut track (as per Mountain Pk Speedway)
As fields were approaching 30, online racers were starting to get cut track penalties in error.
Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.
Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. (as if they are scared of you!)
Adjusted Speed Limits to 2018 Specs

v1.41
Removed a small collidable object from turn 3

v1.40 updates
Fixed some realroad textures missing alpha reflections layer
Concrete walls use correct material. (Will have correct drag when hitting it)
Safer walls use correct safer material. (Will have correct drag when hitting it)
2018 Loading screen updated to 1.4
Redo thumbs that were not working
TDF Roughness added to bring track to life
Startman added
Missing objects in mirrors added
Yellow lights fixed
Yellow line pit entry and exit
Cones added to remind drivers to stay in or out of pit lane when entering
Some updated textures to better support DX11

Updated in v1.20
Updated textures to DX11
Made brake marker non collidable (issue with taller cars)
Moved 2 cameras away from inside the wall on back straight
New loading screen
Reflection code added
Removed configuration for Nascar 2016 (test mod)

Version 0.90. If there are NO gameplay issues, it will go to 1.00 with no changes.

See Studio 397 Forum Post:
https://forum.studio-397.com/index.php?threads/stockcar-tracks-list.53869/#post-869275

I would highly appreciate any donations. Please go to http://www.leftturntrackgroup.com/
21 Comments
gtc2 14 Mar, 2021 @ 1:50pm 
This track is great. Everything is excellent except the AI cars for some reason bounce around and jump off the track in the turns. Its like they're hitting invisible moguls.
Kloever 31 Jan, 2020 @ 5:12am 
Fixed it. I've searched for a Nascar pack. Installed that and reinstalled the track. Fixed.
Machine  [author] 19 Jan, 2020 @ 2:10pm 
Should not be getting errors. Up to date as far as I know. Try resubscribing. Can you also post any errors you get.
Kloever 18 Jan, 2020 @ 8:05am 
Is this still up to date? I'm getting errors when installing this track.Or do i need to download something else before this mod?
Machine  [author] 5 Aug, 2017 @ 8:41pm 
I know about it. Will be fixed in the DX11 update soon. Before the real CUP race there later in the season.
sulivam 5 Aug, 2017 @ 8:33am 
pista bugada nas placas amarelas que marcam o inicio da curva,existe uma modelagem de colisão errada que só acontece com veículos altos
Bumpy lane on the yellow plates that mark the start of the curve, there is a wrong collision modeling that only happens with tall vehicles
Machine  [author] 25 Jul, 2017 @ 11:07pm 
We are enforcing low downforce on all ovals now except Superspeedways.
This is now the second year they are using low downforce at all tracks in Nascar.
Derohk 25 Jul, 2017 @ 9:24pm 
why is the Kentucky low downforce package forced on this track?...........
Bad Constipation 13 Apr, 2017 @ 9:02am 
I run iracing where they laser scan their tracks and when I ran Martinsville, California, and Texas in rfactor 2 I was able to quickly get up to speed because the tracks are a lot alike, only with a few minor differences.
Heath Johnson 25 Mar, 2017 @ 9:57pm 
Another great track. Thank you!