Portal 2
32 人が評価
Basic Calculator
   
アワード
お気に入り
お気に入り
お気に入りから削除
ファイルサイズ
投稿日
更新日
6.891 MB
2012年8月8日 6時40分
2012年12月13日 15時09分
1 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Basic Calculator

N-Sunderland 作成の 1 件のコレクション
Complex Contraptions
18 アイテム
解説
A simple decimal calculator. By putting cubes on two buttons, (the buttons are arranged like the numbers on a calculator), you can do simple addition and get a result between 3 and 17 displayed on the wall.

The mechanism is simple, but not too efficient. I just used OR gates for all of the possibilities (of which there are 36), except for numbers that can only be formed in one way (3, 4, 16 and 17), in which case I connected the buttons directly to the flip panels. This required 32 lasers and eleven relays. I've thought it over, and I really can't think of a simpler design. This probably won't be possible to implement into a puzzle as it is, as the mechanism, inputs and outputs require a total of about 1500 entities. Whatever, it's still pretty cool :)
23 件のコメント
N-Sunderland  [作成者] 2018年8月8日 18時05分 
Thanks! This is actually relatively simple to design (behind the scenes it's doing stuff like "if 6 and 1 are pressed, or 5 and 2 are pressed, or 4 and 3 are pressed, then output 7"), but it was fun to make and I'm glad you liked it :)
Melody 2018年8月4日 4時44分 
this is really cool, like REALLY cool. Kudos to you creator
N-Sunderland  [作成者] 2012年8月22日 14時42分 
Minor Update: I just made a quick edit and published the map again, since it wasn't showing up in my queue. Thank you SO much for the latest update, Valve -_-
cyron43 2012年8月14日 7時51分 
Thanks for the Info, Nick. :-)
N-Sunderland  [作成者] 2012年8月14日 7時42分 
Ben is now working on fixing the NOT glitch.
N-Sunderland  [作成者] 2012年8月14日 5時57分 
@Geneosis: I'll try fiddling around and seeing if different things work. I know it's not the doors, though, as this happened with several other things.
N-Sunderland  [作成者] 2012年8月14日 5時56分 
@cyron43: Not trying to diminish Ben's effort at all. He's done an incredible job with this mod. It's just a bit annoying that I still have to use makeshift NOT gates instead of proper ones. And I was having this NOT gate problem even after update 1.02, so it hasn't been fixed yet. I've mentioned it to Ben, he'll take a look into it soon.
cyron43 2012年8月13日 14時42分 
BTW Ben works really hard on it and by the fact that he released the second update already so short after the initial release is a clear sign we should visit the download site daily.
cyron43 2012年8月13日 14時40分 
Cough BEEmod has been updated. V1.02 has the NOT gate fixed now. Cough
Geneosis 2012年8月13日 12時48分 
Well that's may only works if you set the door to "start closed"... Oh and I don't know if that changes anything but try to connect the inputs of the NOT gate before the outputs... But maybe the problem comes simply from the BEE Doors : I was able to remove a cube of a button linked to a door, and the door stayed opened... It seems that Doors are a bit glitchy when you command them quickly ^^"