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-Connect a button to a door
-Connect a NOT gate to the door
-Connect a trigger_once behind the door to the NOT gate
So here's what should happen: You enter the room, the door is closed. You put a cube on the button, and the door opens. You walk through the door, and it closes.
Here's what happens with a BeeMod NOT gate: You enter the room, and the door's already open. You put the cube on the button, and it doesn't move. When you take the cube off, the door closes. From then on, the door starts acting normally.
Everything works perfectly with a laser-based NOT gate.
And well triggers are always usefull to avoid placing pedestal buttons to "force" the player to activate something ;)
Anyway I don't think High Energy Pellet will add a lot of new mechanisms... They are an easy way to make a "trig once" mechanism, but don't see many other uses ^^"
Energy balls could potentially allow for much more interesting mechanisms :)
However have you read about the Portal 1 energy ball system? If you make maps with it you have to include the resource pack with pakrat (will be released with the mod).
Heck I can't wait for the BeeMod! The developer says it will be released before the 10th.
http://forums.steampowered.com/forums/showthread.php?t=2766111
Oh while we're at ideas, I need testers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=88079210