Starpoint Gemini Warlords

Starpoint Gemini Warlords

This item is incompatible with Starpoint Gemini Warlords. Please see the instructions page for reasons why this item might not work within Starpoint Gemini Warlords.
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Excalibur
   
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GAME OBJECTS: Ships
SYSTEMS, ITEMS, COMMODITIES: Light weapons
File Size
Posted
Updated
199.193 MB
10 Mar, 2017 @ 5:14pm
27 Apr, 2017 @ 6:04am
9 Change Notes ( view )

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Excalibur

Description
So, I created an Ancient Titan class ship. Along with this ship I have modded light weapons into Heavy like turrets and have included a Beam, Rail, and Photon weapon. All models from this ship were from In the game itself. Hats off to SPGW crew! WOOT! I will include the specs below. Additionally, I plan on adding more to this ship on down the line. For example, I would like to have Gunships and Corvettes optional as fighters for this game. That should be so bad to mod. And I also plan on making custom heavy weapons as well. Maybe a H-bomb or something fun lol. If you have any issues please post the issue down below and I will get to it as quick as I can. As always, have fun!!

Ship Specs:

Value: 40000000
Maneuver: 1.05
Hull: 400000.00
Cargo: 1000
Crew: 650
Hangar: 1 (3 max)
Cloak: 0
Descript: 1005
Soak: 0.05
Mass: 850.00

LightWeapons:
WeaponsPower: 8350.00
WeaponsPowerRefill: 707.00
Turrets: (5 max front, 4 max sides, 3 max back)

HeavyWeapons: 4 max launchers (800 ammo for each launcher)

Shields:

Strength: 300000.00
Recharge: 115.00
Reboot: 2.50
HP: 25000.00
Firewall: 0.00
Biometric: 0.20
ResistanceEnergy: 0.10
ResistanceProjectile: 0.10
ResistancePlasma: 0.10
ResistanceRadiation: 0.20
ResistanceEMP: 0.15

LightWeaponMod: FOG

-Beam
-Energy Cost: 30.2
-Price: 38553440
-MinDMG: 320
-MaxDMB: 970

LightWeaponsMod: BFG_3000

-Rail
-Energy Cost: 42.15
-Price: 39088030
-MinDMG: 854
-MaxDMG: 1079
-Rate of Fire: 0.13

LightWeaponsMod: Photonic_Cannon

-Photonic
-Energy Cost: 50.96
-Price: 38856225
-MinDMG: 1091
-MaxDMG: 5073
-Rate of Fire: 0.44

P.S. If you come across a factory station that suspiciously looks like this ship....Yea I made a ship looking factory into a ship :P

*Update*

So I added a New HeavyWeapon as well as adding every gunship and corvette in the game a fighters. Please leave any comments or critques and let me know what you think about the Heave Weapon explosion. It took me a while on that one. All new fighters have the same Hull as their complementary ship. They have the same shield strength as well but I'm not sure if it translates to fighters.

Fighter List:

Aurora
Baeldor_Squire
Cettia
Exemplar
Explorer
Fearless
Hellion
Nyx_Europa
Trinity_Shangai
Venture


Heavy Weapon: PeaceMaker ICBM

DmgMin: 1,500,000
DmgMax: 2,500,000
Launcher Price: 10,800,000
Ammo Price: 3,000,000 (its pricey i know, but you won't need many to get the job done trust me)

*Explosion Update*

*Fighter Update* Fighters should no longer cause base link errors
51 Comments
Askar 7 Jul, 2017 @ 8:12am 
I have unfortunately to inform you that your mod mess up my damage calculation
everytime i win or lose a fight with my fleet , the whole area explode and all die
Guywiththepants  [author] 1 Jul, 2017 @ 5:38pm 
Np, glad it works
Am bug 1 Jul, 2017 @ 3:39pm 
i am a doof this is the first mod i use and i for got to turn it on :P
Am bug 1 Jul, 2017 @ 2:49pm 
i couldnt find it but i will check just in case i missed it
Guywiththepants  [author] 1 Jul, 2017 @ 1:41pm 
It should be available at Concordia station
Am bug 1 Jul, 2017 @ 1:37pm 
where can i find it?
Steel Dragon 24 Jun, 2017 @ 11:30am 
would it be posable to get the fighter code as a stand alone module. Like the ship and big fan of the work to make the ICBM just not my flavor atm. I would love to have that corvettes and gunships as fighters option though. Please and Thank You
xXBulletJusticeXx 23 Jun, 2017 @ 2:30pm 
@Guywiththepants - I can confirm. With your mod running launching the AOE Warhead from the Sharpshooter class insta kills yourself upon impact with enemies. I have not confirmed the Range of it yet. Could be that script you mentioned earlier.
Whitebearic Ft. Blackshade 2 Jun, 2017 @ 12:15am 
wow,that was a really HUGE one,thx for your creation
Veny 27 May, 2017 @ 2:08am 
@Talien - Like i wrote below - Warlors can use sharpshoter skills that is SOMEHOW BROKEN with this mod, causing fleets, both hostile and friendly, to be instantly destroyed.
You can try it - take sharpshooter ulti, use her against enemy and you will be vaporized :D