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Antimatter Reactor
   
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12 Mar, 2017 @ 4:48am
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Antimatter Reactor

Description
Adds a variant of the Ship Antimatter Reactor which can be placed indoors to power your base. Requires the standard ship reactor research. Once researched the reactor can be found under the Power tab. Note that unlike the standard ship reactor this version consumes uranium as fuel, although it does so extremely slowly.

I don't want this to upset the game balance so it still requires the same resources to build (except the uranium, which is added afterwards to fuel it), and produces the same power (1000W).

Oh and one more thing, defend it well, as this thing will make quite a mess if destroyed.
11 Comments
ReaperXGen 30 Mar, 2019 @ 11:59pm 
5x5 tiles for 1000w? are you kidding?
Mattwd 20 Jun, 2017 @ 7:34am 
Perfect this is exactly what i was looking for.
daedelus 1 Jun, 2017 @ 3:15pm 
I don't see how this is worth it with a 1kw output
Khaltzane 15 Mar, 2017 @ 1:39pm 
Gatherer that raider trap idea is hilarious XD I wonder how viable that is
pw3r  [author] 15 Mar, 2017 @ 6:45am 
@gatherer818
I remember back when I made my first ship reactor and was suprised that it put out usable power at all. Obviously I quickly wired it into my base to take advantage of it. I think I've launched one other ship since then but I still find myself building the reactors because I run out of nearby geothermal vents and I like their reliability. It's obviously a tricky balance between making something useful and making something cheaty, so I've erred on the side of caution and left the stats as they are. I'm sure Tynan has his reasons and personally I never found them underpowered at all for that game stage, where the random construction of armchairs nets you an insane amount of silver.

On the comment of uranium consumption, I think it's a pretty light requirement. Not sure if you installed and looked but the 150 that ship reactor requires to build will last about 12 years on the ground. Hardly something to worry about when raiders show up with weapons made from the stuff.
gatherer818 15 Mar, 2017 @ 6:33am 
All I'm saying is Geothermal costs less to build and doesn't have an upkeep cost and makes 2.5x as much power. I'm not looking for a new "Cheat Reactor" mod (actually, I think that one is still working, I just haven't used it in forever), just wishing the antimatter reactor - vanilla or modded - made at least as much power as my steam-powered windmill does in vanilla, especially if it's gonna my eat my precious uranium (lots of end-game mods that make it useful :) ).

I'm not saying your mod is bad or you suck or anything like that; just that I don't find the mod useful because the ship reactor isn't useful. Since it's not powering a ship it should divert that extra power to my network, darn it.
pw3r  [author] 15 Mar, 2017 @ 6:20am 
@gatherer818 @Potluk
Obviously the intention of this mod is not to make the game any easier for you. It's incredibly simple to make a mod which adds a cheap object that churns out 100 times as much power for basically no cost (or maybe even literally no cost), but I think there's already a few of those around on the workshop, so meh. What this mod does do, is take an already existing game object (the Ship Reactor), remove one of the restrictions on it (must be outside), and add something to counteract that (uses fuel, explodes big and messy). By the end game point where you have that research I always end up with a surplus of plasteel and uranium anyway, so may as well build something with it, I just wanted to be able to build it in a cave :D



Potluk 15 Mar, 2017 @ 12:45am 
I agree, it doesn't seem worth it to use this mod for so little power relative to the cost to build it that I'm not sure when you would want this. I'd use it if the output was higher or there were mod options for variable power output. The exploding drawback is a cool idea though.
gatherer818 14 Mar, 2017 @ 11:07am 
so little power for so much effort. I'll stick with Geothermal. It makes sense the ship reactor only has a little spare output because most of it is engine for the ship, but nothing that consumes uranium should produce less than half as much as the geothermal plant. :flowey: I think it makes for a particularly awesome trap for troll-raiders though, let them beat on it a while and kaboom!
pw3r  [author] 12 Mar, 2017 @ 3:41pm 
@Thewonderslug It puts out 1000W, the same as the normal Ship Reactor.