The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Vampire Lord Polished
   
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9 Aug, 2012 @ 11:53pm
11 Aug, 2012 @ 6:21pm
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Vampire Lord Polished

Description
*Requires Dawnguard


This mod started out with the aim to fix the major Vampire Lord bugs and make some of the abilities scale for higher level characters. All of the changes have been carefully calculated to stay within lore and to maintain the integrity of the vanilla feel of the game. Without further ado I will get into the details of what this mod does:

Version 1.1
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Vampire Lord Fixes:

- The Vampire Lord Absorption Spell fixed (now does full damage even if Serana is your follower)
- Ring of the Beast now has the proper description in active effects.
- The Gargoyle Spell is not affected by absorption perk or Atronach Stone.
- Summoned Gargoyles now scales with the player’s level up to level 43
- Power claw attacks now stagger opponents; however you need the talon upgrade perk.

Vampire Lord Form Tweaks:

- Vampiric Grip damage adjusted to 10 damage per second. (originally was 5 per second)
- Night Cloak adjusted to 15 damage per second. (originally was 4 per second)
- Raise Dead spell now scales up to level 60 (originally was 36)
- Vampire Lord’s melee damage now scales to 60 damage at level 50+ (was 40)

Character Ability scale charts:

Vampire Lord’s Scalable melee talon damage
Level 10 +5 damage
Level 15 +10 damage
Level 20 +15 damage
Level 25 +20 damage
Level 30 +25 damage
Level 35 +30 damage
Level 40 +40 damage
Level 45 +50 damage
Level 50plus +60 damage

So now a level 50+ Vampire Lord will do 60 base damage +20 points of poison damage (with ring of the beast 100 damage total)

Vampire Raise dead spell
Tier 1 has a magnitude of 12 (was 8)
Tier 2 has a magnitude of 24 (was 16)
Tier 3 has a magnitude of 36 (was 24)
Tier 4 has a magnitude of 48 (was 30)
Tier 5 has a magnitude of 60 (was 36)

So now the player can use still raise dead at higher levels, honestly I don’t know what Beth was thinking here. It’s kind of silly when a level 50 vampire lord can’t raise a city guard or a bandit anymore because the player reaches a certain level.


Nexus link:
http://skyrim.nexusmods.com/mods/22104/
39 Comments
thomasposse 29 Jan, 2018 @ 6:43pm 
This is the best Vampire Lord mod I've found. It's not OP but makes being a Vampire Lord possible at higher levels unlike in vanilla where it's really not practical. Good job.
Dragonborn10012 11 Jul, 2017 @ 2:25pm 
can u make a bug fixes for my 2 dawnguard bugs where when u get auriels bow then walk halfway into the 1st stairs closest to the entrance and instantly drops the bow from my inventory and cant find it anywhere also the castle courtyard passage between castle volkihar wont be repaired when u say to garan see to it at once and he wont fix it just stands there and when i go to look at it its a pile of rubble. The auriel bow drop bug pisses me off all i have are the arrows and thats it.
DominicDarknessNightmare 27 May, 2016 @ 10:13pm 
does this fix the bug were after becomming vampire lord no one in the castle recognises you as being a vampire lord?
mikesplace88 12 Jul, 2015 @ 7:41am 
my game crashes after a few seconds of being a vamp lord can someone fix this
420 all day 3 Jan, 2015 @ 11:06pm 
can some one plz make a mod were people dont attack you as a vampire its really anooying and i hate feeding on the NPC's
Kinjo  [author] 3 Jan, 2015 @ 9:42pm 
yes
Dixiecrat 3 Jan, 2015 @ 2:08pm 
I know this is kind of late but....... Does it fully fix the bug with Serana as your follower?
Demonlord09 27 Feb, 2014 @ 10:02pm 
Very well made.
Saved me a lot of trouble when running around with Serana.
Lasombra 31 Dec, 2013 @ 9:12pm 
Thank you, this is wonderfull.
AzraelMuad-Dib 24 Oct, 2013 @ 6:53am 
Nice fix, very streamlined. :)