Arma 3
28 ratings
ZKs_iBuild
   
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Data Type: Mod
Mod Type: Mechanics, Structure
File Size
Posted
Updated
61.732 MB
14 Mar, 2017 @ 11:48pm
15 Nov, 2019 @ 11:29pm
3 Change Notes ( view )

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ZKs_iBuild

Description
Welcome to the ZKs_iBuild modification for ArmA 3

ZKs_iBuild is a standalone modification that aims to bring smart, intuitive, and user friendly construction mechanics to the ArmA series. It allows for precise construction of modular buildings by utilising an intelligent snap mechanic, along with objects that are explicitly designed to fit seamlessly together.

I am just expanding on the original (fantastic) work from NerdMods iBuild as he as kindly decided to release the iBuild source code to the Arma community for anybody wanting to continue his great work.


When you have bound the action keys the help will not show at mission start.
Press CTRL and (TAB / Action Key 1) to bring the menu up again.
Press Esc to exit this page.

Welcome to the iBuild modification for ArmA 3 ZoneKillers Version iBuild is a standalone modification designed to work with the ZKS -LOST- series

BEFORE YOU BEGIN -- CONTROLS
iBuild utilises custom user keys to perform certain actions. However, due to the nature of Arma 3, you are required to bind these keys manually.

Configure > Controls > Keyboard > Show: Custom Controls
Action Key 1 and 2

These Items will need to scripted into missions
"NMIB_PlotLease_Itm"
"NMIB_WoodPlanks_Itm"
"NMIB_WoodNails_Itm"
"NMIB_ScrapMetal_Itm"

SIMPLE HOW TO

First you need a plot license and 4 + wood and 2 + nails to make a Small Plot (Bigger Plots require more. Read Claiming Land) and find a nice piece of flat land.

Tap your (TAB / Action Key 1) key and select the plot and in the right side it should have 1 or more - if it has 0 then your missing wood , nails or a plot license.

If everything is green then hold your (TAB / Action Key 1) key down and you will see a number on the top middle of your screen when it turns to 100 your workbench will be built.

Put your building stuff into the workbench (use the action to move it all at once) the more you put into the work bench the more you can make. Look at the workbench and hit (TAB / Action Key 1) to bring up the actions if they are not there.

Its the same procedure to make all things - select item - hold (TAB / Action Key 1) there is a action to delete stuff (hold down left shift key) - if its not there go to workbench again and hit (TAB / Action Key 1) again.
59 Comments
NikitoNikita 21 Jun, 2022 @ 1:32pm 
The mod doesn't pop up anymore after a save and reload, any idea why ?
Commander Shadow501st 29 Jan, 2022 @ 6:35pm 
So quick question. How would I add the scripts to a scenario that I created? Thanks
CaptainNonsense 11 Jul, 2021 @ 12:10pm 
@Zonekiller. Your Mod is broken. Im not sure what the problem is as i get no errors. if im running your mod in a singleplayer scenario and i save, exit Arma 3 completely, and then try to resume the scenario, the Build menu will NOT come up. Ive tried rebinding keys and working on different maps but nothing works. i know for a fact its not a mod conflict as your mod is the ONLY one i have loaded. Any chance you could fix this?
The Sorrow of Moldavia 28 Jun, 2020 @ 7:27pm 
I played for hours but then all of a sudden my stamina is bugged(?) I can only walk and tired effects even though I have rested and healed.. Is this intended after run in with a survivor/zombie?
SteelDragon 2 Apr, 2020 @ 6:04am 
It did not work. I am making it a seperate scriot and calling it from my initPlayerLocal.sqf like so - [] execVM "scripts\fn_removebasematerials.sqf";
SteelDragon 2 Apr, 2020 @ 3:02am 
ok thanks been testing different ones ill give it a go
ZoneKiller  [author] 2 Apr, 2020 @ 12:40am 
(edit)

If you dont know of this wiki, I found it a great source if your doing scripting.
https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3

so something like this in initPlayerLocal.sqf

[] spawn {
sleep 2;
{player removeItems _x} foreach ["NMIB_PlotLease_Itm","NMIB_WoodPlanks_Itm","NMIB_WoodNails_Itm","NMIB_ScrapMetal_Itm"];
};
ZoneKiller  [author] 1 Apr, 2020 @ 11:30pm 
use initPlayerLocal.sqf
and after a few seconds delay remove items "NMIB_PlotLease_Itm","NMIB_WoodPlanks_Itm","NMIB_WoodNails_Itm","NMIB_ScrapMetal_Itm"

Yes sorry that part was in the addon before it was made public to be edited
SteelDragon 1 Apr, 2020 @ 8:19pm 
@ZoneKiller
Still no luck here - anyone help please? "I am trying to remove the spawning of materials / items in players bags. It spawns - Plot license / nails etc in all players bags when they login. I assume it is the pbo but cannot work out how to disable spawning building items for players that login. Thank you."
SteelDragon 24 Feb, 2020 @ 3:01pm 
I am trying to remove the spawning of materials / items in players bags. It spawns - Plot license / nails etc in all players bags when they login. I assume it is the pbo but cannot work out how to disable spawning building items for players that login. Thank you.