Arma 3
ZKs_iBuild
59 Comments
NikitoNikita 21 Jun, 2022 @ 1:32pm 
The mod doesn't pop up anymore after a save and reload, any idea why ?
Commander Shadow501st 29 Jan, 2022 @ 6:35pm 
So quick question. How would I add the scripts to a scenario that I created? Thanks
CaptainNonsense 11 Jul, 2021 @ 12:10pm 
@Zonekiller. Your Mod is broken. Im not sure what the problem is as i get no errors. if im running your mod in a singleplayer scenario and i save, exit Arma 3 completely, and then try to resume the scenario, the Build menu will NOT come up. Ive tried rebinding keys and working on different maps but nothing works. i know for a fact its not a mod conflict as your mod is the ONLY one i have loaded. Any chance you could fix this?
The Sorrow of Moldavia 28 Jun, 2020 @ 7:27pm 
I played for hours but then all of a sudden my stamina is bugged(?) I can only walk and tired effects even though I have rested and healed.. Is this intended after run in with a survivor/zombie?
SteelDragon 2 Apr, 2020 @ 6:04am 
It did not work. I am making it a seperate scriot and calling it from my initPlayerLocal.sqf like so - [] execVM "scripts\fn_removebasematerials.sqf";
SteelDragon 2 Apr, 2020 @ 3:02am 
ok thanks been testing different ones ill give it a go
ZoneKiller  [author] 2 Apr, 2020 @ 12:40am 
(edit)

If you dont know of this wiki, I found it a great source if your doing scripting.
https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3

so something like this in initPlayerLocal.sqf

[] spawn {
sleep 2;
{player removeItems _x} foreach ["NMIB_PlotLease_Itm","NMIB_WoodPlanks_Itm","NMIB_WoodNails_Itm","NMIB_ScrapMetal_Itm"];
};
ZoneKiller  [author] 1 Apr, 2020 @ 11:30pm 
use initPlayerLocal.sqf
and after a few seconds delay remove items "NMIB_PlotLease_Itm","NMIB_WoodPlanks_Itm","NMIB_WoodNails_Itm","NMIB_ScrapMetal_Itm"

Yes sorry that part was in the addon before it was made public to be edited
SteelDragon 1 Apr, 2020 @ 8:19pm 
@ZoneKiller
Still no luck here - anyone help please? "I am trying to remove the spawning of materials / items in players bags. It spawns - Plot license / nails etc in all players bags when they login. I assume it is the pbo but cannot work out how to disable spawning building items for players that login. Thank you."
SteelDragon 24 Feb, 2020 @ 3:01pm 
I am trying to remove the spawning of materials / items in players bags. It spawns - Plot license / nails etc in all players bags when they login. I assume it is the pbo but cannot work out how to disable spawning building items for players that login. Thank you.
SteelDragon 7 Feb, 2020 @ 4:32pm 
@ZoneKiller thank you very much that worked....
ZoneKiller  [author] 3 Feb, 2020 @ 1:27am 
@SteelDragon

Add iniDBi2 mod from here -- http://www.armaholic.com/page.php?id=29823
and add it to the Server ONLY or your PC if your playing SP

The iBuild mod has the code to save to an iniDBi2 mod database already in it
SteelDragon 2 Feb, 2020 @ 1:25pm 
Hi, Thanks for this awesome mod. I have add it to my server and it works well. I realise this some how has to be connected to the DB. As when the player logs the pieces are still there but in random positions and when the server resets they disappear. Is anyone able to explain how to do this? Thank you.
ZoneKiller  [author] 18 Nov, 2019 @ 11:50am 
the piece of code was an example it does not go anywhere

And you would add these into the loot system the same way you would add a gun or an item or anything else I'm guessing
timsan09 18 Nov, 2019 @ 6:41am 
@ZoneKiller where do i put "NMIB_PlotLease_Itm" for example in the init? is it like


_objectplace = createVehicle ["WeaponHolderSimulated", _room, [], 0,"NMIB_PlotLease_Itm"];
_objectplace addItemCargoGlobal [_object,1]; ??

sorry but im kinda a noob when it comes to scripting in mission :(

and how do i add this to a loot system like the one ravage mod has so these items spawn like loot in the world like all the other weapons, items etc? and when i put this to trader shop list it does not display the names only the price, do you know any solutions for this? i really need this mod in my life :)
ZoneKiller  [author] 18 Nov, 2019 @ 1:53am 
Add "NMIB_PlotLease_Itm","NMIB_WoodPlanks_Itm","NMIB_WoodNails_Itm","NMIB_ScrapMetal_Itm" to a weapon create

like below

_objectplace = createVehicle ["WeaponHolderSimulated", _room, [], 0,"NONE"];
_objectplace addItemCargoGlobal [_object,1];

I think there is an addon for axe to cut down trees and just add ,"NMIB_WoodPlanks_Itm" to players inventory
timsan09 17 Nov, 2019 @ 7:58am 
Hi @ZoneKiller thank you for expanding this wonderfull mod, but i do have a noob question, where do i get wood, nails, and plotleases? and how do i use the axe to cut down the trees? how to get the scripts to work in my custom mission?
ZoneKiller  [author] 16 Nov, 2019 @ 12:19am 
Key issue fixed
ZoneKiller  [author] 16 Nov, 2019 @ 12:18am 
@Diveyez I kinda do state that in the Description
"I am just expanding on the original (fantastic) work from NerdMods iBuild as he as kindly decided to release the iBuild source code to the Arma community for anybody wanting to continue his great work."

and this mod is designed to work with the LOST Mission, Im not really interested in making it work with anything else
diveyez 27 Feb, 2019 @ 2:01am 
This is not ZoneKiller's mod. This is NerdMod's iBuild
This might be a modification but this is a BAD ONE.
Axebeard 21 Feb, 2019 @ 1:42am 
Anyone get this thing to work? I've only ever seen the intro popup a few times, and the hotkeys never work.
TangoPlayBr 30 Dec, 2018 @ 6:17am 
have a form to save build on server restart?
Tuxu -=JeepC=- 22 Nov, 2018 @ 2:25am 
Great uplaod ZoneKiller!
My Tab+W is already binded and the rebind process isn't so straightforward to me.
is there any chance to put iBuild mod under "Menu>Configure>Controls>Configure Addon" in that addon drop down menu?
Silver Fox 16 Sep, 2018 @ 10:38am 
Hi, I am trying to use this mod but i can only access the plot menu, every plot shows as I have "0" leases even if i have one in my inventory. How do i move forward from here>?
🔥 Lukas 🔥 1 Mar, 2018 @ 2:53pm 
How do I claim Plots? I can select them but nothing happens after that. :brainy:
Jaeger 21 Nov, 2017 @ 4:16pm 
anyone know any tutorials for using this mod both as a player and/or as an editor for missions?
Jansen 16 Nov, 2017 @ 5:36pm 
Cheers mate. Got it sorted. Sadly had to remove the mod though because it breaks TFAR and doesnt have any storage solutions. I am recreating DayZ Overpoch so this mod was perfect. But oh well, sucks the original author gave up.
ZoneKiller  [author] 16 Nov, 2017 @ 4:41pm 
YES it does, I have done it with my LOST Mission
Jansen 14 Nov, 2017 @ 3:24am 
@ZoneKiller hey man does this work with inidbi2?
sidekick7569 2 Oct, 2017 @ 12:23pm 
i INSTALLED iBUILD THROUGH THE STEAM WORK SHOP I did bind the "Tab", and "P" key. in the editor I get into the map hit "tab" a blue box shows with different builds, I click on on but I can not seem to get anything to work. please help...and there is no "Generic" selection. can not get a work bench.
Maerkuz 22 Sep, 2017 @ 7:32pm 
@ZoneKiller How would one do this?

I'm trying to make a long-term SP survival mission for myself that has base building, but so far your mod is the only one I can find that doesn't need me to create my own full script. (Which I have zero scripting knowledge.)
ZoneKiller  [author] 7 Sep, 2017 @ 3:09pm 
@The Knight of The Abyss
You would need to add the resources to the mission your adding the mod to
Knight 6 Sep, 2017 @ 7:40pm 
Um, this doesnt make any sense how do we get the rest of the resources, I mean you explained if we were using the lost mod, but still failed to explain how we get it if were not using it
kellerz2 5 Aug, 2017 @ 8:54pm 
whatever you want. You just need to bind something to User Action 1 and 2 by going into the controls and selecting Custom Controls
Jim Beam 4 Aug, 2017 @ 11:05am 
what are the keybinds
CleanLeanBeanMachine™ 4 Aug, 2017 @ 6:53am 
@kellerz2 if you are speaking about spawning planks and nails into an ammo box or that you need the class names and they are "NMIB_WoodPlanks_Itm" "NMIB_WoodNails" etc. which can be found in the eden editor config viewer under the tools tab to spawn planks into an ammo crate you would put: this addItemCargo ["NMIB_WoodPlanks_Itm", 10]; //Number Indicates amount of items into the boxes init field
CleanLeanBeanMachine™ 3 Aug, 2017 @ 1:10am 
Is there anyone I can make it so the player doesn't spawn with the starter stuff?
KRDucky 31 Jul, 2017 @ 4:56am 
the structures need to be able to take damage to really catch on.
KRDucky 31 Jul, 2017 @ 4:44am 
can the keybinds to open the menu be changed to work with ACE3 interaction menus?
ZoneKiller  [author] 30 Jul, 2017 @ 6:13pm 
No they dont take damage - If you coded it ti take a money system im sure it coulld work
KRDucky 30 Jul, 2017 @ 5:58pm 
Zonekiller, are the structures able to take damage? And can I change the type of money it takes? I want to tie Wasteland's money system into iBuild
AmeriCam 23 Jul, 2017 @ 9:20pm 
I have a plot lease, how do i use it?
Dark Seraphim 10 May, 2017 @ 11:00am 
is there any way to change keybindings in this mod?
Brito 30 Apr, 2017 @ 8:55pm 
@zonekiller My menu won't oppen :/ I tried everything
ZoneKiller  [author] 4 Apr, 2017 @ 12:59am 
ZoneKiller, is there a way to tie this mod into Wasteland?

I guess so, I havnt played Wasteland yet but I cant see why not
ZoneKiller  [author] 4 Apr, 2017 @ 12:58am 
sorry this is the correct code
_ammobox addItem ["NMIB_WoodPlanks_Itm",500];
_ammobox addItem ["NMIB_WoodNails_Itm",500];

player addItem "NMIB_WoodPlanks_Itm";
player addItem "NMIB_WoodNails_Itm";
KRDucky 2 Apr, 2017 @ 11:06am 
ZoneKiller, is there a way to tie this mod into Wasteland?
Viper Vapor 419 25 Mar, 2017 @ 8:43pm 
Ive used the Player Additem and it just says error given array expected String
ZoneKiller  [author] 24 Mar, 2017 @ 3:46pm 
@Wolfenstein
The only way is to dismantle you plot and make a new one,
you can have more than one plot but you cant expand a plot
Spook 24 Mar, 2017 @ 2:09pm 
Is there any way to expand plots?