Arma 3
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KP Liberation Taunus
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
5.067 MB
16 Mar, 2017 @ 10:16am
12 Sep, 2020 @ 1:02am
31 Change Notes ( view )

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KP Liberation Taunus

In 1 collection by Wyqer
KP Liberation Missions
16 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor (4): BWMod Bundeswehr (Flecktarn)
Opfor (2): RHS AFRF (EMR/MSV)
Resistance (0): FIA

-- Statistics --
Capitals: 7
Cities: 57
Military: 26
Factories: 36
Radiotower: 34
Total Sectors: 160

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
157 Comments
skidmarkeuper 6 Jul @ 10:05am 
I am wondering if anyone might have a solution to a problem i am having. I have kp liberation all setup in a dedicated server and I can get into the game, but there is no mobile arsenal on the carrier where you first spawn in at. Does anyone know how to get that to spawn in. Any help is appriciated.
Sas Mate 7 Jun @ 8:48am 
@venix its a scenario not a mod technically speaking so it wont show in the modlist but will when you try hosting it after you click on the correct map for the mission
Sas Mate 7 Jun @ 8:48am 
(Easier Solution) For anyone having issues with the arsenal not showing items and dont wanna have to download it from the github...When you're at role selection go to parameters and just under the weapon sway option it'll say Arsenal. You click that and set it to no restrictions. This will put all vanilla and modded items/weapons/clothes into the arsenal for you to use again
Venix 2 Jun @ 5:29pm 
where is it when i download it i cant find it
Manu 8 May @ 4:51pm 
I am a new player i have no arsenal at the start of the game? In the operation base
Sas Mate 31 Jan @ 9:32pm 
For anyone having issues with loadouts, under parameters if you select "Direct Arsenal Access Without KPLIB Loadout Dialog" and then switch it to "Enabled" you will still be able to edit/save your loadouts and enjoy the game mode. Either this or you can add the "Simple Singleplayer Cheat Menu" to your modlist, that has an option for the arsenal as well
Nicko188 5 Dec, 2024 @ 1:50am 
I cant seem to get the faction change to work. I do all the necessary steps to change them but it never works when I load up the mission.
endYOU321 13 Aug, 2024 @ 1:34pm 
Anyone know if it is possible to rotate or reposition storage at factories for better placement ? i dont get any option to recycle / build a new storage / cant zeus to delete it or build a new one. ... my group is really new to KP liberation and we are really enjoying it. but due to our own ignorance have made logistics harder than it needs to be lol.
Tacostan 10 Apr, 2022 @ 12:43am 
found a fix, just spam satchel charges and hope the building is destructable
Tacostan 10 Apr, 2022 @ 12:17am 
Bug where enemies will spawn in places you literally cant go used zues to find them, and im not talking about the hidden rooms behind destructable walls this area is impossible to enter therefore making it impossible to capture this point