Stellaris

Stellaris

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Alternative FTL Tech
   
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17 Mar, 2017 @ 6:22am
16 Dec, 2017 @ 3:08am
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Alternative FTL Tech

In 1 collection by LittleRaskol
LittleRaskol's New and/or Better Ship Components
4 items
Description
This mod is defunct and obsolete after 2.0 because of the massive changes to how FTL works. Keeping it up as a modder's resource/curiosity.

Adds rare technologies that give "alternative" versions of the standard FTL drives. This mod is intended for games that are restricted to one type of FTL (say, Warp Drive Only), but it will work in games without that limit (although it's not quite as interesting there imo).

Why would you want to use this mod in a one-FTL game? Well, you might not, and fair enough! It's just an option: to let empires rarely discover the otherwise unavailable FTL drives as sidegrade techs. For example, in a Hyperdrive Only game, getting the alternate Warp Drive gives you a slow flanking option. But only if you get the tech and spend the time researching it and make a separate fleet that uses the alternate drive.

All the drives are more expensive and power-hungry than their basic variants (35 minerals, 12.5 power). There is only one kind of each and typically they have (some of) the benefits of the level-2 version.

Alt Warp Drive: +50% range over normal L1 Warp Drive (67.5 units, equivalent to normal L2 Warp Drive).
Alt Hyperdrive: -25% windup time over normal L1 Hyperdrive (11.25 days, equivalent to normal L2 Hyperdrive).

The alternate Warp Drive requires the Cold Fusion tech and alternate Hyperdrive requires Hyperlane Mapping. It should be impossible to get an alt FTL tech if your empire has the normal version (i.e., Warp Drive empires will never get the alternate Warp Drive tech). It will be harder with get without a researcher with an appropriate trait or the L2 version of your empire's FTL tech. It will be easier if you have the L3 version of your empire's FTL and/or any other alt FTL tech.

Why no wormhole tech alternative? Because wormhole FTL is really weird. Trying to modify or duplicate it in any way is, I've found, a fool's errand. Notice that you never get an updated Wormhole Drive in the base game. That's because the tech operates on the station's properties. And apparently the station's prerequisite is hard-coded to the base game's Wormhole tech. Unless I find a way around this, it will be unavailable as an alternative. Sorry! (I would be very grateful if anyone who knows about this can help.)

Warning: Have not really tested this much. Please let me know how it works. Not really sure how the AI will handle this because I don't know how well its weighting system will let it intelligently use sidegrade options.
12 Comments
starfirejordan 16 Dec, 2019 @ 1:20pm 
rip
LittleRaskol  [author] 16 Dec, 2019 @ 6:53am 
I think it's beyond the tools available to modders. I remember some comment on a forum that the devs removed the code for other forms of FTL.
starfirejordan 14 Dec, 2019 @ 2:23am 
i wish some big modders came together made a mod pack of multple mods and other things to re-add Dif FTL back into and add more like heres an idea slipspace its like hyperlines but some have more "turbleance" and can take longer while other take less time to travel were a short slipspace may tke 1 year to travle while one that gose to the other side of the galixy takes 3 days. the FTL options could be a mix of the old option and simlear to the orgins system
LittleRaskol  [author] 19 Feb, 2018 @ 5:11am 
This mod is likely not going to be maintained once 2.0 drops because of the massive changes to how FTL works. At some point I may experiment with the old warp drive system as a mod but not for the foreseeable future.
Rampage 11 Jul, 2017 @ 8:25pm 
Hello, wanted to let you know @littleRaskol that the hyperlane mapping tech does exist in vanilla already. I recommend you change the hyperdrive tech to make it cheaper, and perhaps set hyperlane mapping as a prerequisiting.
LittleRaskol  [author] 15 May, 2017 @ 3:01am 
None of them should trigger any crisis.
koenelbertse 15 May, 2017 @ 2:59am 
Does the warp drive trigger the Unbidden crisis?
echthesia 23 Mar, 2017 @ 12:26pm 
I might suggest you change the base wormhole tech to be researchable at a cost equivalent to the others, and set the upgraded wormhole techs so that they are unavailable to any empire that has hyperdrives or warp.
LittleRaskol  [author] 18 Mar, 2017 @ 7:20am 
Thanks for the comments, Hypernova. Yeah, it definitely doesn't allow for building wormhole stations... which is weird because it is more or less identical to the base wormhole tech. I think that's on the station side which would be kind of a pain to deal with. Might need to make a copy of it. As for hyperdrive, that's a good idea although I am not sure whether I would want one of the three FTL techs to require more things than the others. Going to hide this until I figure out the issue with wormhole stations.
echthesia 18 Mar, 2017 @ 7:07am 
And I might make the alt hyperdrive require hyperlane mapping, in addition to cold fusion power, and not give hyperlane mapping.