Sid Meier's Civilization V

Sid Meier's Civilization V

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New Mandir Building and Mysticism Technology
   
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10 Aug, 2012 @ 5:00pm
15 Aug, 2012 @ 4:14pm
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New Mandir Building and Mysticism Technology

Description
Change List:

Mandirs: New belief that takes the place of Monasteries.

Mandir: New religious belief building. Takes the place of the Monastery and costs 200 faith. Provides 1 Happiness, 3 Culture, and 2 Faith. (For reference: Mosque: 1/2/3 Pagoda: 2/2/2 Cathedral 1/3/1/artist)

Monastery: Reverted back to a generic religious building and adds another tier onto the religious line of buildings thru the Ancient, Classical, and Medieval eras. Available at Theology. Costs 120 Hammers, provides 3 faith (no culture), and can be built without access to Incense or Wine but still provides a bonus of 1 Faith to them (similar to a Granary).

Mysticism: New technology. Prereq tech is Calendar and it is a prereq tech to Philosophy. Allows you to build the Temple and the Oracle. I wanted to space out the Temple and Monastery more and this seems like the best way to do it while also giving enough space between the Shrine and Temple. The flavors also fit nicely together. (note: I wanted to make Writing a prereq tech of Mysticism as well and remove it from Philosophy, but the tech pipes aren't updating correctly and I have to figure out why.)

Philosophy: The Temple and Oracle were moved to Mysticism and this tech gained the Garden alongside the existing National College. Again, personally I think the great people generation via the Garden fits nicely with the flavor of Philosophy.

Garden: Production cost reduced from 120 to 100 to go along with its new technology tier.

Theology: The Garden was moved to Philosophy and this tech gains the new Monastery.

All texts and flavor values adjusted to suit changes.
21 Comments
Dirtmonkey 10 May, 2018 @ 7:08pm 
elotar 26 Apr, 2018 @ 2:59am 
Yey!
Dirtmonkey 25 Apr, 2018 @ 6:46pm 
To everyone asking in the comments i will be attempting to make this mod BNW compatible, if the author allows me.
Gneiss Guy 26 Jan, 2018 @ 4:06pm 
I know it's a long shot, as the author hasn't commented in year, but is there any chance this mod is going to be updated? I'm playing BNW and it doesn't work, but I'd love to use it if I could.
elotar 2 Sep, 2017 @ 6:58am 
Seems to not work for BNW.
Oma Sophie 2 Jan, 2017 @ 7:15am 
This mod is not working for me, along with the Stave Church Mod. However I think it might be because of mod conflicts. Sad, because I really like this one.
Akay 23 Nov, 2016 @ 3:15am 
Good
Ulixes 25 Jan, 2014 @ 2:31am 
Thank You!
Barrowulf  [author] 24 Jan, 2014 @ 9:08pm 
Sure, no problem. : )
Ulixes 24 Jan, 2014 @ 4:32pm 
HI Barathor, as always, you did a really good job! I already asked you permission to use "galley for civs", and, as I said before, I'm building, or at least trying to build, a very HUGE mod and now I'm focusing on religion. So I ask permission to use this building (giving credit of course!). Furthermore: can I eventually use the synagogue when you release it?