Don't Starve Together

Don't Starve Together

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kanade(立华奏)_angelbeats!
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8.156 MB
18 Mar, 2017 @ 1:12am
14 Jul @ 6:45am
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kanade(立华奏)_angelbeats!

Description
I. Basic Attributes and Settings

Basic Three Dimensions: 150 hunger points, 120 wisdom, 150 health
Speed Level 1, Attack Multiplier 1
Immune to Monkey's Curse
Equipped with One Book; friends in the vicinity can recover wisdom (60/min)
When using wild seeds to farm, there is a 33% chance that wild seeds will be replaced by chili seeds. When talking to chili, stress -3, and when talking to other crops, stress -1
Wings exist as an entity and do not occupy the inventory slot; the original inventory is replaced with a personal space of size 5x6. The player can right-click to use pork skin to enhance the freshness effect of their personal space. 10 pork skins are equivalent to a refrigerator, and 30 pork skins provide eternal preservation
Skill: Overdrive 『Overload』: Press X key to trigger, using this skill allows all players within a certain range (including oneself and clones) to have their damage increased by 50%. Each second, the player restores 3 health points. The skill lasts for 90 seconds with a 300-second cooldown. After the skill ends, a timer begins. During the cooldown period, eating spicytofu reduces the current cooldown time by 50%
Default key bindings for skills and wing switching are both X. These can be adjusted in the mod settings menu
II. Level System (Currently has some issues, sometimes upgrades do not trigger; under repair)

Characters have their own level system (1-30). Details of the system are as follows:
When a character reaches 10/20/30 levels, their movement speed increases to 1.25/1.35/1.5, and attack multiplier increases to 1.2/1.4/1.6
When a character reaches 10/20/30 levels, their health, hunger, and san values increase to 170/190/210
Player leveling methods:
Eat 5 spicytofu to level up
Kill 30 ordinary enemy creatures to level up
Kill 1 legendary-level creature to level up
All tasks can be done simultaneously; upon completing each task, the progress resets. Once the player reaches level 30, all tasks are removed.
When upgrading, a prompt message appears: "level xx"


Items

Hand Sonic I (Hand Sonic 1):

Starts with the player, recipe: 5 Sound particles, Attack power: 34, Uses: 100, Durability is consumed and does not break after use, Can be repaired using Sound particles (restores durability by 50%).
Synthesis Introduction: Just your average weapon.
Player Checkphrase: "In the end, it's just for self-defense."


Hand Sonic II (Hand Sonic 2):

Recipe: Hand Sonic I + 5 Sound particles, Attack power: 34, Uses: 100, Durability is consumed and does not break after use, Can be repaired using Sound particles (restores durability by 50%).
Synthesis Introduction: A more evolved form of the basic weapon.
Player Checkphrase: "Like a three-pronged fork?"
Skill: Delay – Dash forward for a distance upon activation. Upon reaching the endpoint, deals area damage to all enemies within a radius of 3 units, equal to the weapon's standard attack damage. Consumes 5 durability per use.


Hand Sonic III (Hand Sonic 3):

Recipe: Hand Sonic II + 10 Sound particles + 4 Titanium ore, Attack power: 34, Face damage: 12, Uses: 300, Durability is consumed and does not break after use, Can be repaired using Sound particles (restores durability by 50%).
Right-click to activate the skill: Delay – Dash forward for a distance. Upon reaching the endpoint, deals area damage to all enemies within a radius of 3 units, equal to the weapon's standard attack damage. Consumes 5 durability per use.
Synthesis Introduction: "This... is it a three-pronged fork?"
Player Checkphrase: "How crude!"


Hand Sonic V (Hand Sonic 5):

Recipe: Hand Sonic II + 10 Sound particles + 2 Titanium ore + 1 Yellow gemstone, Attack power: 34, Face damage: 12, Uses: 300, Durability is consumed and does not break after use, Can be repaired using Sound particles (restores durability by 50%).
Passive Skill: 5% chance to trigger on each attack, lasts for 15 seconds. Triggered attacks deal 1% of the target's maximum health as true damage.
Synthesis Introduction: "Daily headache: Don't want this thing hitting me."
Player Checkphrase: "Like a crab's claw!"
Sound Particles (Sound particles):

Recipe: 2 Gold + 1 Stone, Each Sound particle can repair an Sound weapon by 50% durability.
Synthesis Introduction: Intermediate material for crafting Sound weapons.
Player Checkphrase: "How is this even made?"


Distortion Shield (扭曲护盾)

Recipe: Spider silk x10 + Moon fragment x5 + Red gem x1
Occupies Fashion slot
Provides 80% less damage received
10 point base defense
80% water resistance
Durability: 3000 points, does not break after use
Can be repaired using sewing tool (30% chance) and Sound Cell (15% chance)
Glows and changes radius based on the player's SAN value (80% or more: 2.5 cells radius; 40-80%: 1.5 cells radius; below 40%: 1 cell radius)
Lost Grass Hat (遗失的草帽)

Cannot be crafted, cannot be divided, does not float or teleport, will not be stolen by monkeys, only the player can collect and wear it
Randomly generates at a pond's edge during world generation
Effects: Restores 20 SAN per minute while worn, and generates butterflies (one every 20 seconds) near the player
Player Checkphrase: "This is the hat that fell into the water while fishing."
Food

Tofu (豆腐)

Made using Chef Pot (Vegetable level >=2, no meat allowed)
Effects: +25 Hunger, +5 SAN, +5 HP per use, can collect 2 at a time
Player Checkphrase: "With this, I can finally eat Mapo豆腐!"
Mapo Tofu (麻婆豆腐)

Made using Cooking Pot
Recipe: Tofu x2 + Chili x2, collects 2 at a time
Effects: +75 Hunger, +20 SAN, +30 HP per use; if eaten by the player, restores an additional 20 SAN and 10 HP
Effects while eating: Attacker's attacks have 20 real damage for 1 minute (this damage does not stack with attack rate multipliers), can be eaten multiple times to reset the duration
Player Checkphrase: "Feeling good after eating this."
Other

New Item: Master Fishing Rod (大师钓竿)

Can only be crafted using Lost Grass Hat, recipe: Spider silk x8 + Tree branch x2 + Sound Cell x2
Usage: Allows fishing on land and cave ponds
Chance to catch River King when fishing with the Master Fishing Rod.
River King (河之主)

Can be obtained by using 100 Clean Water Fish or crafted via Master Fishing Rod
Effects: Restores 75 Hunger, +30 SAN, +40 HP when eaten
Player Checkphrase: "This is the king of fresh water."
River King Soup (河之主汤)

Recipe: River King x1 + 3 other random materials
Collects 50 at a time upon crafting
Effects: Restores 40 Hunger, +15 SAN, +15 HP upon eating; fish people will not attack the player actively for 8 minutes after consumption.
Clones

Clone System: Currently being remade in the kiln; offline temporarily. Will be updated later.
81 Comments
闇の終焉 15 Jul @ 11:15am 
作者翅膀的背包有考虑一下锁定位置吗 每次右键移动之后再打开默认回到原位了
闇の終焉 6 Jul @ 4:20am 
回档会变成0级
meeting angel  [author] 11 Jun @ 3:38am 
@寒蝉 技能增伤正在修,手刃V的百分比伤害能触发,打树人测试的时候伤害会从97跳到127
寒蝉 10 Jun @ 4:52am 
你好,技能只有回血,没有增伤,并且四号武器百分比伤害貌似不触发?
meeting angel  [author] 28 May @ 2:32am 
@康诺特公爵 崩溃要看游戏日志才能知道是什么问题
康诺特公爵 27 May @ 10:25am 
制作扭曲护盾游戏会崩溃
綦曀 17 Apr @ 12:40pm 
描述怎么不见了
meeting angel  [author] 3 Feb @ 5:44am 
@lemon:其实新的方案已经想好了,但是码师最近很忙一直没更新,会在下次大更新的时候解决的
轩宁之风 24 Jan @ 4:09am 
烹饪豆腐权重可以调低些吗,有些料理做不出来,都是豆腐:steamhappy:
白夜雪椛 5 Jan @ 6:24am 
作者有考虑给音速手刃加个aoe吗(