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Wired Pack - New Logic Mechanisms
   
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18 Mar, 2017 @ 3:16pm
19 Mar, 2017 @ 3:32pm
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Wired Pack - New Logic Mechanisms

In 1 collection by shadowwolftjc
Shadow Wolf TJC's Wired Pack
2 items
Description
Adds a plethora of new wire objects, including more advanced and complex logic gates and switches, sequencers, and more.

Official mod pack page: http://community.playstarbound.com/resources/shadow-wolf-tjcs-wired-pack.3665/

Official discussion board: http://community.playstarbound.com/threads/shadow-wolf-tjcs-wired-pack.115094/

Tired of wiring up numerous logic gates and switches just to accomplish a small task? Well, this mod pack has you covered somewhat, by providing additional logic gates and switches that can be crafted from the Wiring Station, including:

- Different varieties of AND, OR, and XOR Gates, some of which have 3 inputs, while others may have a built-in Data Latch and/or Not Gate.
- A Master Logic Gate that combines an AND, OR, XOR, NAND, NOR, and NXOR Gate, with an optional Data Latch also built-in!
- Relays (basically an inverted Not Gate that merely replaces the Or Gates as a relay).
- An emitter that, like an unconnected Not Gate, acts as an always-on output device, only more compact.
- A broken emitter that does the same thing, only that it's always offline. (Perhaps this can be used to keep doors, lights, and switches sealed?)
- A timer with an extremely short rate.
- A wider variety of Delay Gates.
- A variety of pulse transmitters, that send out a pulse with a variable duration whenever their input node goes live, then turn off until their input node goes live again.
- A variety of inverted pulse transmitters that stay live until their input node goes live, which will then temporarily disable the inverted pulse transmitter's output node for a variable amount of time, and then reactivate its output node until its input node goes live once more.
- A Countdown Delay Timer, which will only activate once its input stays live for at least a designated period of time (kind of like a normal Countdown Timer in reverse).
- More compact versions of various logic gates, for when you need to conserve space.
- A more advanced light sensor with multiple outputs that trigger depending on what ambient light thresholds are exceeded. Can be easily-modded to have more or less outputs and light levels to check.
- A more advanced liquid sensor with multiple output nodes that will individually activate depending on what it senses. Can be easily-modded to have more or less outputs and liquids to discriminate between.
- A wider variety of Wall Switches! Some of them combine the functionalities of a Small Wall Switch, a Persistent Switch, a Not Gate, and/or a Data Latch in a single package that may or may not be interactive!
- Binary Sequencers that, through their inputs, can cycle between various states, either forwards or backwards, and turn on one of their many output nodes based upon which state they're currently in. Some sequencers also allow players to switch to any given state directly through additional inputs. (And yes,most of them also have an optional Data Latch built in.)
- An additional input for containers in vanilla Starbound, which allows them to be made non-interactable (effectively serving as an electrical lock of sorts).

Hopefully, with these additional logic gates and switches, your wiring mechanisms can be made even simpler and smaller. Dungeoneers that rely heavily on complex wiring should find this mod especially useful.

Future plans:
- Adding advanced switch functionality to the various in-game switches!
- More wiring options for doors and lights (such as the addition of built-in Not Gates and Data Latch functionality, along with a basic output device for lights to essentially turn them into switches)!
- Containers that can react to items being placed inside of, or removed from, them, usually items in general, but possibly also more specific items like, say, a key-card.

Caution: Since at least one of these mods adds additional inputs and/or outputs to existing objects in vanilla Starbound (such as containers), caution must be exercised prior to installing this mod, especially if you have objects with wire nodes that lie outside of their sprites (such as light sensors).

Warning: Un-loading any of these mods (even for a different version) may result in breaking wires, which has been known to crash the game, so BE SURE TO BACK UP YOUR WORLD AND SHIP FILES BEFORE UNINSTALLING! The mod author cannot take responsibility for game crashes that happen due to wiring errors!

License: CC-BY-4.0: https://creativecommons.org/licenses/

Disclaimer: This mod may be freely used in mod compilations, or its assets altered or redistributed, provided that those doing so notify me (no permission needed), and credit me. You may NOT, however, copy the entire mod, and repost it anywhere under your name. (I do not like plagiarists, and I hope that you won't be one.)
6 Comments
Jenno 30 Jun, 2018 @ 6:36pm 
wow this makes my brain hurt o.O
Maya 21 Feb, 2018 @ 7:39am 
Oh nvm, apparently these are already part of FU, sorry
Maya 21 Feb, 2018 @ 7:38am 
Stupid Question, but why do I have the things of this mod without having the mod installed?
ScrambieBambie 20 Dec, 2017 @ 10:56am 
Exactly, i have like 300+/- mods collected to work with FU, but it was a work of few days of trial and testing with .log check every run.
If someone go FU, he sure should create "FU Collection", "Vanilla Collection" and then "Safe Collection" (with "avoid" one to) and then he can go shoping.
shadowwolftjc  [author] 17 Aug, 2017 @ 8:12pm 
Frackin' Universe tends to conflict with alot of mods in general, because what most people who download it don't seem to understand right away is that it's a compilation of various mods made to work together (with some original stuff added in on top of that), and that includes several of my own mods.
CR48 13 Aug, 2017 @ 10:55am 
conflicts with FU, idk if this is expected reading the description, but FU seems to have already most if not all of those logic gates

[12:41:39.409] [Error] Object swtjc_wp_compacthnot defined twice, second time from /objects/wired/logic/compact_logic_horizontal/swtjc_wp_compacthnot.object
[12:41:39.447] [Error] Object xnor defined twice, second time from /objects/wired/ExtendedLogic/ExtDftGates/xnor.object
[12:41:39.559] [Error] Object swtjc_wp_compactvnand defined twice, second time from /objects/wired/logic/compact_logic_vertical/swtjc_wp_compactvnand.object
[12:41:39.559] [Error] Object swtjc_wp_compactvand defined twice, second time from /objects/wired/logic/compact_logic_vertical/swtjc_wp_compactvand.object