The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Water Arrows / Crossbow Bolts
   
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File Size
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5.444 MB
11 Aug, 2012 @ 7:04pm
12 Aug, 2012 @ 9:20pm
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Water Arrows / Crossbow Bolts

Description
This mod adds Thief series style Water Arrows (and crossbow bolts, Dawnguard DLC required) that allow you to extinguish lights from a distance, lowering the light level and making it a bit easier to sneak.


IMPORTANT: This version includes crossbow bolts as well as arrows, so it requires Dawnguard. If you do not have the Dawnguard DLC installed this mod will not work. The pre-Dawnguard version of this mod is available here: http://skyrim.nexusmods.com/mods/12555


How to Acquire In Game
=======
- Water arrows and bolts are available at the following merchants:
- Thieves Guild Fences: Enthir, Endon, Gulum, Mallus, Nirnaye, Tonilia
- Falkreath, Gray Pine Goods
- Markarth, Arnleif and Sons
- Riften, Pawned Prawn
- Riverwood, Riverwood Trader
- Whiterun, Belethor's General Goods
- Solitude, Bits and Pieces
- Windhelm, Sadris Used Wares
- To ensure the vendor carries the arrows/bolts, visit one of the vendors above, leave the current area, wait 24 hours and return.

- There are also recipes for crafting water arrows/bolts, no skill requirements and they can be accessed at any forge (under Misc).
- 20 Water Arrows: 1 Frost Salts, 5 Firewood
- 20 Water Bolts: 1 Frost Salts, 2 Iron Ingots



Details
=======
This mod adds Thief-series style water arrows to extinguish light sources. For those not familiar with Thief: The Dark Project, these arrows allow you to extinguish certain lights, lowering the level of illumination and making it a bit easier to sneak.

When fired, these arrows trigger a script which looks for the nearest object that qualifies as a dousable light (torches, candles, fires, anything you could reasonably expect to be doused by a splash of water). It then looks for the nearest light to that object within a limited radius and disables it. If the light emitter found has a corresponding unlit version (e.g. a fire and a pile of embers) it replaces it with that object (otherwise the original is left there).
After 12 hours of game time lights will return to normal. Also, using any fire based spell or ability on an extinguished light will relight it.


Known Issues or Bugs
====================
- There are occasionally multiple light emitters right next to each other, at the moment the mod will only replace one of them with the unlit version, leaving the others still lit.

- Unfortunately Skyrim, at least the official content, is not really designed with this kind of feature in mind. There isn't a 1:1 correspondence between light emitter meshes and the actual light effects (so you could have five torches along a wall but only one light effect for them all). So, if you encounter a light that won't go out there are a number of possibilities. The first is that there isn't a light effect in range, that the light emitter is just for show and doesn't affect any lighting. Also, if there is no unlit version of the object it won't change when hit by the water arrow splash, but it should still disable any nearby light. This is still a WIP so if you do encounter any lights that don't go out (and the previous described cases don't apply) please let me know.


History
=======
1.1, 2012/8/13 - Exploding crossbow bolts of fire and the spell Sun Fire will now relight extinguished light sources.
1.0, 2012/8/8 - Added crossbow bolt version.
- Arrows and bolts now reliably appear at a wider range of vendors (see above for list)
- Added a bunch of new unlit emitter meshes, most candle-type light sources should actually look extinguished now.
0.4, 2012/5/11 - Added to vendor lists.
- Extinguished torches can be relit by using any fire based spell or ability (e.g. Flames Spell or Fire Breath shout).
0.3, 2012/4/25 - Trying out a new explosion effect.
0.2, 2012/4/22 - Added timer to relight light sources extinguished by water arrows. After 12 hours of game time any extinguished light sources should return to normal.

8 Comments
Jayson Playoff mode Tatum 20 Feb, 2017 @ 8:31am 
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EK-WHALE aka P¦r@T€ 飛竜 16 Mar, 2014 @ 3:01am 
at last , water is magic
psionyx 24 Mar, 2013 @ 3:45pm 
having problems getting the fences like Endon to spawn the water arrows/bolts. You say to wait 24 hours outside the zone I find them in, but they move. And when I track them down, they still dont have the items.
Help?
Oleander 17 Aug, 2012 @ 10:00pm 
Wow this is really nice! finally i dont have to load my inventory with torches just to make it darker =) thank you!
Red Valkyrie 16 Aug, 2012 @ 3:22pm 
Amazing! I loved Thief!
Elthyrael 14 Aug, 2012 @ 6:15am 
Adding water arrows to a game that has a voiceover done by Stephen Russell (voice of Garrett) = thief-ception! Subscribed!
LordZarmack 12 Aug, 2012 @ 2:20am 
rep and il be watching =)
LordZarmack 12 Aug, 2012 @ 2:15am 
i remember this mod =p from oblivion, was a dam good mod the theives guild tool set =p nexd ul be making climable rope arrows