Space Engineers

Space Engineers

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Power Display and Manager (Obsolete)
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19 Mar, 2017 @ 5:01am
25 Dec, 2020 @ 6:24pm
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Power Display and Manager (Obsolete)

Description
This script will display all Solar Panels, Batteries and Reactors to one or more displays.

Solar Panels that will be tracked will be the same size as the Grid the Programmable Block is on. This is to keep the script from getting confused by the different maximum outputs in the small and large grid Solar Panels, while allowing you to have your panels on pistons and rotors just in case you are running a Alignment script.

The Batteries and Reactors are tracked on the same Grid, as in not through Rotors, Pistons or Connectors.

Reactors are managed by keeping them off unless the average of all batteries are less than 10% stored power or Battery output is over 90%.

Don't have batteries? I thought of that and the reactors stay on if you dont have any.

Want fancy lights so you can tell how efficiently your solars are capturing sun light? This script will change a set of lights to a green color if solars are 90% of their maximum generation, yellow below 90% and above 10%, red and flashing below 10%.

******** SETUP GUIDE ********
1. Place a Programmable block.
2. Load this script from the workshop tab.
3. Place a LCD Panel.
4. Name that LCD Panel: LCD Power

OPTIONAL:
1. Place any kind of light.
2. Name the light: Solar Lights

Special Thanks to MMaster for the large number converter.
201 Comments
Morphik  [author] 17 Feb @ 3:20pm 
A lot has changed in SE as far as power production and batteries. I am going to tag this as obsolete until I get a chance to look into the issues. My apologies.
SledgeHammer43 11 Feb @ 2:11pm 
I got the message :"Script execution aborted. Script is too complex. Please edit and compile the script again "
God Of Hellfire 18 Jan @ 3:06pm 
love the script but it reports 2 batterys when my base only has one any idea ?
Gorr Cabal 22 Nov, 2024 @ 2:28pm 
I got the message :"Script execution aborted. Script is too complex. Please edit and compile the script again "
Old Bob 10 Jul, 2024 @ 8:46am 
USED TO BE MY GOTO PROGRAM FUNTIONS FUNNY NOW
big_blue_4101 3 Jun, 2024 @ 4:03pm 
how can i add modded power block to the script?
Space Trucker Steve 5 Oct, 2023 @ 7:41pm 
@Kartoffel use Event Controller block.
Kartoffel 14 Jul, 2023 @ 6:31pm 
Is there a way to make it so when it turns on the reactor it automatically changes a light group to a color similar to how you have the solar lights change?
OzzieWorm 9 Mar, 2023 @ 7:39pm 
For some reason this is turning on hydro engines on my connected ships. :/

@RobGoGames - that's local. Change it in the LCD settings from Debug (it's a terrible font type)
King Matt 👑 27 Jan, 2023 @ 7:54pm 
Is there a way to keep a block from being managed by the script? I have some reactors I want to always be on